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Brain Rot Alien Barrage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #801 | 1.410 | 2.600 |
Innovation | #808 | 1.302 | 2.400 |
Theme | #825 | 1.410 | 2.600 |
Game Design | #836 | 1.193 | 2.200 |
Fun | #841 | 1.085 | 2.000 |
Overall | #848 | 1.157 | 2.133 |
Audio | #894 | 0.542 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player dives into an intricate cave system to fight an alien race. As they get deeper into the cave they have to face more challenging enemies and get more immersed as they get the hang of the power of their guns, movement, and abilities.
Did you write all the code and made all the assets from scratch?
No, this game includes the use of free assets from the Unity Asset Store, Itch.io, & CGTrader.
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Comments
Was I shooting at jar jar binks? Liked having a shot effect to know I was hitting. I saw a volume slider but didn't hear any audio.
You have a good prototype here along with good world-building with the assets used. However, not being able to move around with a bunch of text running like a PowerPoint show really was kinda of the game killer here. I would also add audio to make it feel more immersive since that is the goal and be sure to add a control guide outside of the starting text. Besides that good start here!
Awesome project! It's very impressive what you've been able to do in the time given, and you should feel very proud of your work. That being said, there are a couple of issues. Firstly I do wish that you could skip the text in the beginning. Having dialogue is great, but you're stuck reading for a little too long at the beginning and since you are not in control of the speed of the dialogue I missed a few things. Secondly is the lack of sound, you have a volume slider at the beginning but for me no sound was playing. With sound honestly the game would be much much better feeling. And third is the third drop down. There were so many enemies and projectile that even my beast of a computer with a 3070 and 64Gigs of ram turned into an unplayable PowerPoint presentation, and that was ultimately why I died. I loved the "Kill enemies to get ammo back" mechanic, and the dash and armor worked great, but FPS games are not playable at 3 frames a second lol. Still, great job! A review back and play would be much appreciated!
Cool concept, and even if the models are all assets from the asset store I feel like the game has an interesting style. I have to say that the fact that you can't skip or move during the starting dialogue was pretty annoying, because I wanted to test the feel and movement but was stuck reading for a long while.