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A jam submission

BitBrainView game page

BitBrain is a voxel game in which you fight of hords of zombies!
Submitted by ViniK123 — 3 hours, 26 minutes before the deadline
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BitBrain's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1453.7133.713
Fun#1873.2643.264
Game Design#2613.1263.126
Overall#2733.1093.109
Audio#2922.9432.943
Theme#3233.0343.034
Innovation#3582.5752.575

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You get upgrades when going through doors... here's the chatch you dont know what you're getting.

Did you write all the code and made all the assets from scratch?
No I used some assets but most of the stuff is made by me. EDIT: You can see the assets I used in the credits menu of my game.

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Comments

Viewing comments 35 to 16 of 75 · Next page · Previous page · First page · Last page
Submitted(+1)

This game is beautiful!  But fighting the same enemies in the same area each time definitely got repetitive and shooting from the bottom right of the screen was confusing at first. 

Developer

Thanks for the feedback! I've allready implemented new enemy types in a new version of the game that will(hopefully) be uploaded at the end of the rating period!

(+1)

Great job on this game! The Minecraft cube graphics are well-executed and add a unique charm to the overall aesthetic. I thoroughly enjoyed playing up to wave 15 and appreciated the effort put into the settings menu.

I encourage you to continue working on this game beyond the jam; there's potential for it to become something really fun! The combination of roguelike elements and appealing graphics, reminiscent of what Cube World should've been, adds to the overall enjoyment. The only hiccup I encountered was being overwhelmed at wave 24 due to a tree, but that's part of the unpredictability that makes the game engaging.

I'm a fan of roguelikes, and your game was a delightful experience. Perhaps adding a crosshair could enhance the gameplay even further. Despite a slight lag in enemy variety, you've done a commendable job. The voxel and pixel graphics, which happen to be one of my favorite styles, contribute significantly to the game's visual appeal.

In conclusion, well done! Your game is a great blend of fun and aesthetics, and with some post-jam refinement, it has the potential to become even more captivating. Keep up the good work!

Developer

Thank you for your feedback!

Submitted(+2)

The game is very fun also looks good, voxel and pixel graphics are one of my favorite styles. The only thing i found the game laging in is enemie variety but even without that you did a really great job

Developer(+2)

Enemy variants are coming in the next update! 

Submitted(+2)

Neat game, always enjoying rouglikes! Maybe a crosshair would be a nice addition :D

Developer(+1)

I'm working on one! 😁

Submitted(+2)

Good fun! They overwhelmed me at wave 24 because of a tree, but enjoyed the roguelike elements and graphics, a bit like Cube World should've been :D  Well done!

Submitted(+2)

Great minecraft cube graphics, very nicely done!

I played up to wave 15.

plus point for the settings menu (actually works).

You should continue working on this game for a bit after the jam, it could be something fun!

well done!

GG

Developer(+1)

Thanks for the feedback! 

Submitted(+2)

Very very cool, I absolutely love the voxel art style and the game plays really smooth

one big improvement would be a bit of game feel, like screenshke etc and the UI is not scaling properly with my 4k monitor, this should be rather easy to fix :)) 

I Hope you like mine :))

Developer(+1)

Going to try to fix the scaling. Can't test it though because I don't have a 4k monitor so I'll have to rely on feedback. Thanks for the feedback! 

Submitted(+2)

You can change the resolution in the unity Editor, i alway use this, to test the durability of my UI

Developer(+1)

Thank you for the tip I didn't know that that existed! 

Submitted(+2)

I tried your game, and it shows promise. However, I suggest adding visual cues for when enemies are hit, as it was initially difficult to discern if my attacks were effective.

Developer(+2)

Thank you for your feedback! I will try to implement something in future updates

Submitted(+2)

Good play but would like some more feedback when shooting enemies

Submitted(+2)

Cool game with  cool style :)

Submitted(+2)

Hey! Loved this game! Got a couple of suggestions!

I liked the randomness of the upgrades by shooting a door, though, it became boring after a while because I have no input into what upgrade I get. Maybe, you give a hint of what the upgrade will be?

For some reason, my music shut off after about 5 minutes of gameplay.

Also, after clicking on options (which are lovely!), and pressing “ESC”, the options menu stays up.

Developer (1 edit) (+1)

The menu bug is fixed. Just cant upload it yet due to the rules. The music is fixed too. Thank you for your feedback! 

Submitted(+2)

nice one! I liked the enemies they are funny XD

  1. I realized that when I hit enemy 1 a stone, if the stone hits enemy 2 it will reduce health for both, I think this should be fixed.
  2. also when throwing the stone it would be nice to have SFX
  3. and I think you put if(stone hits enemy) play SFX as 3D surrounding, it's better to be 2D surrounding.

other than that awesome!

Developer (1 edit) (+2)

1. Idk I actually thought it was kinda cool that you could double hit people. Should I change that? 

2. A throwing sfx is actually quite a food idea

3.I mean 3D is more realistic... Again that was intentionally... Should I change that? 

For 1. And 3. I'm going to do whatever most people tell me to. Both these thing were intentionall if you want me to change that I can definitely do that! Thank you for your feedback! 

Submitted(+2)
  1. From my opinion, I think it's better to hit only once
  2. 👍
  3. Yeah 3D is better but maybe make the sound higher volume or something distance (idk still didn't mess with it) to be able to hear it from a distance
  4. You're welcome :)
Developer(+2)

I'm going to experiment with the 3D sounds stuff a bit to hopefully get a better result. 

Submitted(+2)

I love this kind of game. Nothing much to say ; I stopped at Wave 22 because I never lost and felt like I will never lose. Balancing is the big problem of stats-based game in game jam, and it's really difficult to get a nice one in only one week.

Developer(+2)

I'm working on more enemys etc for more balacing but like you said it's not easy to get done in one week and (this sounds like an excuse but it's true) I didn't have that much time to work on the game either. Thank you for your honest feedback though!

Submitted(+2)

Cool stuff!! Art style is very cool, looks pretty polished! 

Developer(+1)

Thank you for your feedback!

Submitted(+2)

You could spice up the main menu by adding a moving background (a time-lapse day/night cycle of the starting map, for example). I noticed some bugs during my playtime: if you close the pause menu while the controls submenu is open, the game resumes but the control screen doesn't close; the settings also reset to default upon death. Some advice for possible changes to make the experience more polished and fun: if you want to use in-world UI, a better solution would be to simply use health bars instead of the current cross. This makes the game look cleaner and less cluttered. You should also consider visually depleting this bar to make it more readable how much HP the enemy has left. You could also make the enemies spawn one after another to throw the player off.

Ideas for future additions:

  • Make the levels more interesting by introducing more obstacles, so it gets harder for the player to just run in cycles.
  • Slowly introduce different enemy types into the game. Make enemies that move at different speeds to make the horde less predictable, include some size variations, some enemies that can fly, some that use ranged attacks, some that try to cut off the player's path, and some that are even stationary.
  • Another way to make the levels stand out more from each other would be to place some traps in them (spike traps, mines, turrets, etc.).
  • After a stage is completed, you could reward the player with a choice of 3 random chests and show a visual representation of the item they got.
  • You should also implement a way of looking at the current stats or items.
  • After the stage, spawn a door on 3 (or 4) walls of the level and let the player choose one to go to the next level. Make the transition seamless instead of just teleporting the player there.

Additionally, you would need to introduce a more complex combat system by either adding some kind of weapon system or building a solid system that can be fun on its own (which is a lot harder to do).

Overall, I think this project needs a lot of work to become really fun, but if you decide to stick with it, it could turn out great eventually.

Developer (1 edit) (+1)

I'm working on the main menu allready. The bugs with the settings is allready fixed(I just can't upload the build yet due to the rules). The transitions to and from "levels" aren't smoth because you play in the same level(saves a whole lot of storage). 3 chest are a good idea but that wouldn't really fit the theme(that's why I went with doors). I can definitly work on traps etc. Current stats are actually quite a good idea. I allready made new weapons(still can't upload anything due to rules) that will be more complex with different wheights(therefor different ranges, flying curves, etc.). Thank you for your feedback though!

Submitted(+2)

Loved the art style in this game! Could use a bit of hit flash. Overall Great job! Loved it! 

Submitted(+2)

Nice game with art style and graphics ! liked to play it ! Grate job !

Developer(+1)

Thank you for your feedback😀!

Submitted(+1)

Awsome game, loved the art style.

Please rate my game too : https://itch.io/jam/brackeys-11/rate/2535873

Developer(+1)

Thank you! I'm going to rate you game as soon as  I can! 

Submitted(+2)

Awesome graphics. I wonder how you even achieved this type of art style. The gameplay can be improved but overall a good submission for this game jam. Cheers :D

Developer(+1)

The art is actually quite easy to make. I used MegicaVoxel to Modell everything and you can export it in files that Unity can understand(I used . obj) 

Submitted(+2)

Really awesome artstyle, and I love having powerups behind doors, great use of the theme! 

Developer(+1)

Thank you for your feedback!😀

Viewing comments 35 to 16 of 75 · Next page · Previous page · First page · Last page