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Perplex_hedron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #325 | 3.032 | 3.032 |
Fun | #334 | 2.774 | 2.774 |
Innovation | #343 | 2.645 | 2.645 |
Overall | #378 | 2.753 | 2.753 |
Graphics | #381 | 2.871 | 2.871 |
Game Design | #390 | 2.677 | 2.677 |
Audio | #397 | 2.516 | 2.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game, players must embark on a quest to uncover the elusive Infinity. To achieve this, they are tasked with unlocking a series of doors, each concealing intricate puzzles to solve. However, the journey is not merely intellectual; survival instincts are crucial as they navigate perilous obstacles on their path towards infinity. This thematic blend encapsulates the essence of 'What's Behind the Door,' offering an immersive experience where discovery, puzzle-solving, and survival intertwine to reveal the ultimate mystery.
Did you write all the code and made all the assets from scratch?
Yes, I developed the entire game code from scratch, working solo on its creation. While I did utilize a small number of assets to aid in the development process, the vast majority of the game, including its mechanics, design, and implementation, was crafted solely by me. I take pride in my ability to independently bring this project to life, channeling my skills and creativity into every aspect of its development
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Comments
Hey! I think the game looks great. Nice job! :)
I would love to see what improvements you would do given another week :D
Please can you rate my game? I'm trying to get to 20 votes :)
Something about this game feels off, I don't know what exacly but after you read this you will know. I love the atmosphere, it feels like I was one of characters trapped in the Cube (very good movie btw) but I know who I am and instead of an id card I took with me a whole call of duty arsenal that I couldn't reload. Solving absurd puzzles ranging from jumping on platforms over acid to killing a demon who has more polygons than player character and the room where just by touching crystal clear water player may die and the only hope to survive this is the concrete block.
I don't know why but this game feels unhonest. The assets that you made and picked don't match with each other and with some game breaking bugs your game feels off. If I were you I would focus more on consistency of assets and models used and try to annoy my friends and family members to the point of playtesting my game. This game feels like it was not playtested or some major mistakes weren't spotted while designing project. Almost every room need some improvements like the forsaken acid room and water room. Maybe platforms that turned out to be fake slightly becomes transparent after the restart or instead of acid and hearing for 100th time the death screem player is teleported back to the start and loses some of their health.
I believe your game lacks consisten design and some polish. After changing of some models and fixing the bugs and design mistakes this game will be amazing. But for now I can't say this. But nontheless congratulations on finishing in time and showing your hard work with the world. I believe in honest feedback I I wish I helped understand some things which went wrong. Maybe try to do the same thing with my game? I am curious what you thing about my game too!
Good Job!
Great job on the platforming, the character felt very fluid and natural. I agree though that the platform puzzle was a bit rough, and shooting the fake ones would be awesome :)
This was a fun game! The controls and movement were very responsive, and the overall aesthetic of the game was good. You also nailed the theme. One thing I thought was a little frustrating was the platform puzzle, it wasn't very fun having to die over and over to figure out the path. Something I thought would be cool would be to shoot the platforms to reveal the fake ones so the player could be rewarded for being clever. Overall great work for just 7 days and making it pretty much all from scratch!
fun concept, from the comments i could easily see this being inspired by The Cube. Imo the animations and graphics could use a lot of work. The player doesn't look like they're actually holding the weapon most of the time, and the transition between reloading and idling/running is rough. Also, the graphics could use some post-processing and more consitency imo. The sound effects got really repetitive/annoying as well.
This game has a lot of potential with some more polish, but good job for just one week!
Good game for One Week challenge! it reminds me of the movie series "The Cube"
I have not watched 'The Cube' movie yet, but my game inspiration comes from 'Ben 10: Ultimate Alien.' There is an episode called 'Perplexahedron' from which I draw inspiration, also 'Ben 10' is my favorite childhood cartoon.