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One Call Before The Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #211 | 3.814 | 4.231 |
Theme | #322 | 3.398 | 3.769 |
Overall | #329 | 3.317 | 3.679 |
Game Design | #342 | 3.328 | 3.692 |
Innovation | #388 | 3.120 | 3.462 |
Fun | #413 | 3.190 | 3.538 |
Audio | #477 | 3.051 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you are finishing your shift in a quiet room, an alarm alerts you about an incoming missile.
Did you write all the code and made all the assets from scratch?
I wrote all the code and made all assets from scratch for this game jam. I also made the music. Most sounds were made from mixing and tweaking sounds from different owned sound libraries.
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Comments
The story was great. I did not expect it to end the way it did.
I like idea and pretty professional approach you took while creating art for this game, I love how you keep tracking of bomb, especially trigonometry one you put here. Just would really like little more fun gameplay, only thing this game lacks, imo.
I loved the integrated UI. It just does something when every interaction has a button or a slider behind it!
It feels quite technical. Adjusting the frequencies looked so cool!!!!
10/10
Really cool and immersive experience, I didn't have any difficulty with it, thought there was going to be more waves at the end :)
Is it just me or are people not able to go past the menu as the play button doesn't work??
Did you tried pressing the black buttons next to the text or just the text?
I like the idea, the oppressive atmosphere and the game mechanics. The waves are way too strict about how accurately you have to match them, though, especially since every time I click on a slider, it jumps away from the place, making it very difficult to fine tune it. The music gets repetitive pretty quickly, though it does fit the mood.
Loved the aesthetic and graphics! Just a note on the controls - getting the waves to match was quite annoying as clicking on the sliders keeps jumping them to a different position, making it very hard to fine-tune. Maybe have the first click keep the sliders in place, and only change position based on movement after?
Amazing game! Just hoped for the last part of the game to be a little more interactive... Overall, good graphics, audio and very fun to play!