Quite a fun concept, entertaining to watch them all crash about.
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:D I think there's a bit of RNG with the block spawns making some runs more difficult than others. I wanted to have more feedback with the normal walls, they were supposed to knock your speed down so they were more of a punishment to anyone going for a time-attack.
Certainly to be improved after the jam. Cheers :)
Yeah I'm not sure what changes you're allowed to make after the submission period, so I'm playing it safe :)
Will certainly be fixing those bits after the jam. There's a few bugs like the "restart level" that slipped past me - well that sucks! Thanks for letting me know so I can iron them out after the jam!
I think the spikes are being caused by shaders, once they're cached they seem to work a lot better or with no issues :)
This feedback is awesome. Very much appreciated.
Sounds like some of the enemies have been a bit sneaky and slipped behind the walls :) I agree with the weapons too, maybe the first gun needs beefing up a bit? And some added lighting is needed.
When I update the game after the jam I'll be taking notes from this. Big thank you!