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A jam submission

Lighthouse - The Storm ShepardView game page

Become a lighthouse keeper in storm-ravaged Europe – guide your ships, survive chaos, and brace for the next storm!
Submitted by Quinten, Cel, Penguinalicious, verysmol (@Smolsteroni), MrTibs, HoneyBones — 41 minutes, 34 seconds before the deadline
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Lighthouse - The Storm Shepard's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#313.9443.944
Graphics#1004.1484.148
Innovation#1093.6113.611
Overall#1533.5833.583
Theme#2503.5373.537
Game Design#2653.4443.444
Fun#6722.8152.815

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a novice lighthouse keeper in a post-apocalyptic world where the entire continental America got destroyed by a nuclear experiment gone wrong.
The shockwave of the explosion caused a massive tsunami that flooded most of Europe and Africa and Asia.
You are one of the few survivors and you have to keep the lighthouse running as another storm is looming on the horizon.

Did you write all the code and made all the assets from scratch?
The game was made entirely from scratch, including the code and assets and even the engine itself.
We are using just HTML/Svelte and TypeScript/JavaScript and (S)CSS.

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Comments

Viewing comments 45 to 41 of 45 · Next page · Last page
Submitted(+1)

Such an ambitious game for a game jam! Overall a very polished experience. My only complaint is that moving on the map is hard and once I moved too far, it became harder trying to move back to my ship again.

Developer

Thanks for playing <3

Will post a update a lil while after the jam ends that has the option to control the map with WASD & +- & scroll.

As this was a bit of feedback I got by a few :D 

Submitted

Congrats on the submission! It's very nice overall I love the drawing mechanic for the travels :P. Here is some of my feedbacks from my playtests : 

- It's sometimes tricky to select the boat, having a keybind to directly select it/zoom toward it could be interesting, if you ever lose it in the vast world hahaha.

- Prices, from what I saw in my game, there is no price tag on the resources which makes it tricky to manage the resources. It could be interesting to have a small price tag or when you hover above the item, beside the name.

Apart from that, it feels polished and very nice, do you plan on continuing it or using it for other projects? 

Submitted(+2)

The graphics of the game are very nice. It's impressive that you wrote your own javaScript-based engine for it.
At the beginning, the first ship is a bit too slow, but later on, managing several ships requires a lot of attention. It's a bit confusing that it's too easy to accidentally drive the ship behind a city and then you can no longer select it.

I might have broken the game by the end. I think I got all the raw materials and gold, but there was no endgame.
So I hit the lighthouse with all my ships.

Anyway, it was so much fun!

Developer (1 edit) (+1)

Gratz on beating the game in spirit! 

Hope you enjoyed it as much as I in making it! <3 Working on a from-scratch Javascript engine is a challenge for sure, but its super rewarding in the end, and each jam the workflow improves. 

There's a small 1 line variable typo that you need the 500 coins in the boat instead of the lighthouse sadly., got this mentioned in the Discord.

Never caught this in testing as I always put in my coins last thus triggering the cutscene condition when closing the UI. XD

Already fixed that in the patch that I'll post as soon as editing opens up!, Also been working on the general flow, as you mentioned the really slow start, making the first boat faster; but at a lower capacity. Stuff like Z-indexing on boats & having a button to select a stuck ship is also ready for to get posted :D

Edit: There is a small final dialog with sfx & showing ur final time for the leaderboard.

Submitted(+1)

I didn't think to try this. The last resource was drinking water, and I could only carry three on one ship at a time. And I was afraid that the ship would be destroyed on the way. That's why I unload the gold at the tower.
By the way, I really like the animation of the light of the big lighthouse. I came up with a similar concept, but I didn't have time to draw it and put it in the game.

I will try the patched version as well!

Developer(+1)

> I will try the patched version as well!

Awesome, I'll ping this comment when the update hits, (if thats possible still) it'll be mentioned in the Discord for sure.

Water / Bricks can be a runtime killer if you didn't invest in boats :P

The lighthouse art, boats & villages got done by Cel. I'll forward the compliment to him :D & Fog VFX overlaying it is done by me. 

(+1)

Nice little management game - it’s fun to watch your little fleet sail around, and bring in all the profits! Great art, and very cool you got some story & even voice-over. And of course, as always very impressive you made it engine-less with web tech only ;)

The main issue for me is that the UX overall felt a bit clunky, especially the map controls. The movement via the arrow buttons is very slow. Instead I’d like to move the map via dragging with the mouse, plus alternatively using WASD/arrow keys. Also zooming with mouse wheel would be great.

Fun game, good job everyone! 👍

Submitted

This game looks really impressive. Very good use of the tool. I can see there were pretty much effort put into developing this game.

But there are also some game-breaking bugs which are understandable.

I do see the game has progression feedbacks in this game. It is really nice, but I there is a little lacking in clarification. I was clueless and was wondering that I may be playing the game incorrectly when there were nothing new happening in the game for a long time.

I think overall, the game is pretty good looking and somewhat playable. I didn't expect the game scope would be this big. Well done.

Viewing comments 45 to 41 of 45 · Next page · Last page