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A jam submission

Battleground CommanderView game page

Time management strategy game
Submitted by Todryn — 9 hours, 59 minutes before the deadline
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Battleground Commander's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4983.0833.900
Graphics#6633.0043.800
Audio#7442.6093.300
Overall#7762.6883.400
Innovation#7792.5303.200
Game Design#8042.6093.300
Fun#9362.2932.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is tasked with managing an army before the battle. All the gameplay is focused on the preparations and not the battle itself. In this case, the battle is the storm, and the preparation is the calm before it.

Did you write all the code and made all the assets from scratch?
I did write all the code but used external assets for the visuals

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Comments

Submitted

Good graphics and music. Liked the simple gameplay loop. Can add some more random ness or reduce the timer so that the game will have replay value.

Kudos!! 

Submitted

Nice concept and execution. I think there are some missing assets, at least on my end a few spots loaded empty or with a white square. Some feedback to the player would've been nice, that you have no available slots for prepping. But overall fun little game.

Submitted

Solid gameplay and the graphics and calm music really make it feel like a calm right before a storm. Well done.

Submitted(+1)

The gameplay of building and training troops is excellent, with unique visuals and settings.

Submitted(+1)

I played a few rounds and think I got the hang of it. I'd agree with other comments that it's a very cohesive game with a clear style and feel. I think given some more time this could be interesting, but for me I think the gameplay loop needed a little bit of work to make it more fun, as it felt like there was a lot of waiting until the action. 

Some really good direction and thoughtfullness to this entry!

Submitted(+1)

Hey there! I played it for a couple rounds. Could not entirely get a handle on the game loop. For instance, it seemed that all the actions were "free" so I didn't know how to balance them. It seemed like I should just do as many tasks as I could within the 5 minutes?

Coding wise it seems really solid - no observable gaps.

The art/vibes are really good - everything is cohesive and fits together nicely.

Submitted(+1)

Hi, everything is fine by itself, but while waiting, there is not much to do or look at.
Try Tornad.io aswell and leave a comment about what you think about it! :)
https://itch.io/jam/brackeys-12/rate/2973771

Developer(+1)

Thank you for playing! I really appreciate the feedback and will look into adding more to do and improving the animations when updating the game.