Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BarkasanaView game page

Guide Your Doggy to Inner Peace, One Distraction at a Time
Submitted by Avapad, Apostel — 4 hours, 5 minutes before the deadline
Add to collection

Play game

Barkasana's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#414.3554.355
Audio#2383.3873.387
Overall#2773.3823.382
Innovation#2853.2583.258
Theme#4033.2583.258
Game Design#4563.1613.161
Fun#6372.8712.871

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game captures this theme through its two phases: the first phase represents calm, as you help the dog meditate by minimizing distractions like frisbee players, BBQs, and party-goers. The second phase—the storm—introduces rapid, more intense distractions, challenging you to keep the dog serene under pressure.

Did you write all the code and made all the assets from scratch?
Yes, this game was created by Heribert, Izmir, Sani, and Ava. Heribert and Izmir handled the programming and game mechanics, Sani crafted the sound design, and Ava created the art.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

Very neat little game, with very nice graphics. You could maybe have made it a little easier, but otherwise great. The minigames were fun

Submitted(+1)

I honestly really love the art of this game, it's so unique while all of it being consistent. my only major gripe is in the eye minigame there was no indication where the poop was going to fall from and it fell to fast to move away when you see it.

Submitted(+1)

I like the concept of this game, but unfortunately I think the wait times between certain parts is a bit too long, and the controls and hitbox for the frisbee minigame could use improvement. Really like the graphics and the music, and I think the ambient sound design could probably use a bit more variance. Overall a neat experience!

Viewing comments 23 to 21 of 23 · Next page · Last page