Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SanderTeuthof

29
Posts
10
Followers
4
Following
A member registered Feb 15, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

The upgrade mechanic is super interesting! The typing gameplay isn't really for me, but I think there could be a very interesting roguelike in here. 

A super cute game, the art is very well done, especially for the amount of time there was. I do like that even though it's a point and click story, there's the option of how much you want to interact with the story. 

It's simple, cute and clear. A great Gamejam Game

It looked really charming, and I wanted to play it, but I got stumped by the first stapler. I assumed I needed to use it as a trampoline, but I never got it to do more than the normal bounce. And that slowly went away. I was curious to see what else there was. I did walk over the floor to see if the stapler was a trap, but no. I did see the storm that'd come at the end though. Pity I didn't get to see the end animation. But yeah, very cute looks

I'm always down for a vampire survivor's like game, but it just starts too slow for me. If everything felt faster in the beginning, like a good hook to pull the player in that would've been perfect. Still a good submission for a gamejam!

I really liked the concept, and the music was really good when switching to the meteor shower. The dashing against the wall to summon a thing on the other side felt a little unintuitive and I ended up dashing up against the wall while being too close to it, but it's a really cool idea. 

Thanks! Yeah, we really wanted to try something to promote fast movement, and to make it feel good. There's a couple more things we would've loved to implement, but we're pretty happy with the way it ended up in the end!

Ah yeah, the trident moves slow when you're standing still, it moves faster the faster you go when you throw it. But that makes aiming harder. It was a try to motivate the player to keep moving, but the trident would definitely need some more work if we'd take it further. Thanks for playing though!

Super interesting game, a really good city builder, especially for 5 days. The art style is very well done as well! It's a fun game!

Cool little game, it took me a while to figure out that the hands hit the sawblades. But it felt really nice to play!

Cool little game, it took me a while to figure out that the hands hit the sawblades. But it felt really nice to play!

It's a cool concept with  lot of weapons, a pity not all weapons had a secondary attack. And the arrows were just too much. 

Very simple game, super well executed. I enjoyed it. I thought the score was based on how connected the maze is, but I saw you can keep increasing the score by flipping the same tile back and forth. Which was a little sad. But besides that, very well done. I even solved a 10x10 grid

This is a very ambitious project, and for the time you guys had it's very impressive! It's pretty, charming, and funny. There are definitely things that could be improved gameplay wise. And it didn't seem to like the chasing that much in the WebGL build. But it's really well done for sure!

The art is great, but the disasters came too quickly, I had 2 tsunamis back to back. Where when I got back to the island the next one was basically on its way already. And then I got killed by meteors while looking for rope. It's a really cool idea though, and with a couple days more of polish on the gameplay I think it would be really fun!

Super cute game, the art is amazing and it works really well! I think I accidentally solved the game without really doing much and would've loved for it to be a bit of a harder puzzle. But it's a really nice concept

Really atmospheric game, I just wished that completing tasks was more than walk to a place and press a button to walk back. But it's well done for a short gamejam with no bugs while I was playing, and that is worth a lot as well!

Cool game! Very clear what you need to do, it's a bit of a pity that there's no sound. Besides that, well done

Cool game! Very clear what you need to do, it's a bit of a pity that there's no sound. Besides that, well done

I really like the concept! The sounds make me feel hurried and that I need to find the answers quickly, and it's an interesting concept. This could be worked out into an indie game though, with an interesting underlying lore that pulls people in. For now it really made me feel as if I was deciphering the language 

It's a really cool game! It's a little slow in the beginning, but deffinitely something I could poor a lot of time in. Am looking forwards to see what it will bring when playing it more.

Cool game, smashing stuff around feels nice

Really loved the menu song! The game was not my kind of thing, but it is impressive!

Loved the opening song!

I really liked the art, it all fitted very well together. I just suck at the game though, hitting 2 flies with 1 hit while in the air in slowmo was cool though

This is the kind of gems I expected for the SBIG jam 

Amazing game, the sound is horrible, would've loved some music on the background as well though. And the bug designs were fun. Would've loved some more places to spend money, maybe like personal upgrades, like more damage or something

The art style is very charming! And I love Frankie

It's a game that's great for the game jam!

Super cool project, the art is super cool and the throwing is very satisfying!