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ClowdAtlas

79
Posts
2
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A member registered Sep 29, 2022 · View creator page →

Creator of

Recent community posts

Loved this. Really cute heart-touching story. Great animations. The game design was incredibly basic, but it was so well done regardless.

Cool spin on the bullet hell idea. Just needs some good polishing. Sound design would make it significantly more exciting.

Nice idea. I'd love to see more realistic swerving in this to make it more fun. Satisfying sounds and cool destruction animations.

Interesting idea. I see one big issue, and that's that you don't actually have to build to avoid the meteors. Just dodge. If you were to continue to develop this I'd say to create an explosion or something on meteor impact that the blocks can help the player avoid. Some way to push the player to build. Also, more sfx please!

Thanks for playing. I’m glad you enjoyed it! The attack in its current state works best if you hold down the mouse button. Thanks for the feedback.

The dash was working just fine before I uploaded the game to itch. Not sure why it decided to stop. That’s just the nature of bugs though :P. Thanks for playing! Thanks for the feedback!

Thanks for playing! Sorry about the bug. Something to do with animations getting locked. I tried to iron all of those out before the deadline but a few still snuck through. 

This was quite an exciting play. I'm impressed with what you've made. With such a big project there are quite a few issues though, the story is a little confusing. I think rather than present a story in such a way I would have spent more time cleaning up the combat. It was fun, but it was a little frustrating since the attacks and rolls felt a little unresponsive. The rolls especially were hard to time to dodge attacks. The camera also was a little jumpy with the scenery and objects around it. The goblin enemies at the end took no knockback which meant they surrounded me and I couldn't do anything. Good use of assets and music too. Also, why is the main character in his underwear? Anyway, good work. I think you've got great potential if you can clean up the combat so it feels less clunky and more satisfying.

Nice! This was fun and stressful. I like the upgrading ability, wished maybe for a stove upgrade. I also like the addition of the coal issue that added more depth to the gameplay. I had fun!

This felt very psychological horror, but I'm not sure why. I don't really understand what's happening to be honest. The gameplay is interesting, but a little dull. Graphics and audio are cool

Interesting idea for sure. I was sad that I didn't get to see the result of my choices. Music was cute but was hoping for a longer loop. 

Similar to others, I had no idea what I was supposed to be doing. Pretty ocean and island. Good Music. Meh gameplay without any sense of direction

I just made a critical mass of riflemen and then they couldn't do anything to combat it. Then I could test the other units. I think after a while the sound of the guns was actually a bit annoying since it got loud with so many bullets on the screen. Fun game idea. I think it needed a little more direction beyond just waves of enemies.

Some sort of storm graphic or cutscene would be neat. Cool base builder game though. I like the options available. The visuals were also very exciting.

Great environment. It felt a bit on the bumpy side for my liking but beautiful nonetheless.

Pretty solid game overall. I enjoyed it. 

Not a difficult game by any means, but many of the aspects are charming. I like how the music makes the player feel alone. I like how the inventory system works. I wish I could've used the 30+ of every resource I had collected for something. Even if it was just to make a pile in the cave, that would've felt more satisfying than the number at the bottom of the screen

Such a creative idea! With the right team this could be a very awesome game. Keep practicing game development. Your ideas will be valuable wherever you end up.

Dang, this was intense! Loved the art and sounds. Made the whole game very creepy and atmospheric. I think there should have been a mouse hold option as well for times when you didn't want to spam click. Something to make it not so intense on the wrist. Also, I think I broke the reload because after playing through the first time I just could constantly fire even without pickup up the reload perk. Neat game!

Really cute! I enjoyed this. Just wish it were longer and had other gameplay mechanics. Pretty impressive with rpg maker though

I ran into the similar error as others. Neat Idea. See some potential in this. Some more animations and fx might have made it easier to see what was going on, especially in the battle parts. Either way, I think you did a good job.

Audio levels are a little loud for the monsters dying and damaging things. I also think for the sake of a short game jam that 15 minutes is a little long. I died at 30 seconds left since my tower had moved very far away from my guns. I think that the tower moving was a good idea but it definitely made things more challenging, and sometimes to an impossible degree. Maybe there needed to be some balance in that?

After getting pizza on the tracks, I wasn't able to jump out. Maybe I missed something somewhere. Fun idea. I didn't really like the way the camera moved. It was disorienting. Cool music, but could also use some more animations.

Nice! The gameplay was good. The bird made round 2 really quite hard, but I figured it out. I think there needed to be more action sound effects like dying, jumping, walking monsters etc. 

Really neat! I think from a balancing perspective, there isn't quite enough time to freeze the ghost before he gets you. He'd show up in my light space without much time to press left shift. If I wasn't super fast, it would get me. I know sometimes the ghost would sound, but it wasn't always consistent. I think just a tiny bit more time would've worked. I agree with some of the other people here that the ambient of the night time was really good.

This reminded me of the VR game I expect you to die. Where it's basically a puzzle to see if you can complete all of the task in an enclosed space. I've got fond memories of that game, and this one was pretty good too.

Hard to control, but I think the controls were good. It just took some practice. Pretty fun overall. Most times my battleship exploded was because enemy aircraft flew into it which just instantly dropped its healthbar. Maybe have them explode on impact instead and do damage that way?

Very neat idea. It was difficult to get the right angles to hit the targets since things were inverse, which I think only made it more fun. Good work! 

Cute idea! I like the story and where things were going. Just looks like they needed to keep going. It's good feedback that people want to play more.

Nice work. I wish I had some kind of way to at least stun the enemies since they were blocking many areas that made it impossible to move on without taking a hit. Overall I love the atmosphere. 

Pretty fun overall. I liked that the storms didn't kill you, just slow you down, but maybe with extra time you could've added some sort of lose condition. Either way. Good work!

Thanks for playing!

Thanks for the feedback! I hadn't even thought about restoring one meditation before the boss. Neat idea!

I had a lot of fun with that one. Very professionally made. I finished in three runs. I was in the last area on my second run trying to get through the platforming and panicking with the storm. I enjoyed this little brain teaser. It made me so uncomfortable going across the bridges that way. I felt like I was going to fall every time so I'd correct myself and fall anyway. 

Beautiful pixel cat! The animations were really nice too! The gameplay itself was a little difficult. Not because the challenges were tough, but the movement felt clunky and unresponsive. Most of the time I had a hard time moving around to accomplish the tasks. I think I had the most success with the push one, but I got the rubber duck stuck in the corner and wasn't able to get it out in time. I like the cat, but wanted more from the game.

Definitely more visually appealing that mechanically difficult. The Sound design was ok but I thought there needed to be more ambient sounds to accompany the footsteps. If not the footsteps drag on quite a bit in their repetitiveness. I definitely didn't expect the jump scare, so you got me there lol.

Hey regardless, this was a much more ambitious project than a lot of other people, so I commend you for the effort.

I really like this game. The physics were fun, and the mechanics were simple. The music was good and the art was pleasant too. I made it 26 waves. Floating buildings were op. Once I realized I could delete the floor for more stone the options were limitless. Thanks for making this

It took me a second to realized I was the dog. Cool plot twist. The gameplay itself was pretty basic but the art was good and the sound was fine. Missing sounds for the various actions that would make it all more satisfying.

The art and music are great but the game is L\lacking many key gameplay elements that would've made this really fun.