Very visually appealing and fun game. I had a difficult time parrying at first, but the mechanics felt fair and the boss designs and movesets were all interesting and engaging. I also loved the tutorial. Fantastic work!
Kamoopy
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Fantastic game with great polish. The notebook was not only useful but wonderfully integrated. The models were also quite charming and well made.
My only complaint is that the camera angles in the dungeon and certain parts of the lab made it difficult to move around. The shifting of the camera made my character go back and forth between zones until I moved slowly enough to get them out of the loop.
I love the cute sprites and the environment artwork. The grainy finish was also a great touch.
I unfortunately was unable to finish the game due to being unable to interact with the light on night one, but I was very interested to see how the story would unfold. I enjoyed the dialogue from what I experienced.
Interesting mechanics and gameplay loop. I felt as though the duration was perfect as well, giving the player enough time to learn and set up their village/resource gain without becoming tedious. This was a great concept and was well worth the time spent.
My only complaint is that the text at the bottom of the screen is difficult to discern. I also encountered a bug in which I could not destroy one of my lightning rods, but if I tried to it would instead dismantle a different structure on the map in order from most recently purchased to least.
Fantastic take on the theme of the jam. I liked the unique approach to a defense game as well, incorporating resource management into a top down building game. I'd be elated to try more levels.
This is probably one of the few games where I think a tutorial would be overkill. Taking the first round to figure everything out and really trying by the second go around was a great experience.
Congrats on pushing everything out in only two days!
I found the tutorial a bit confusing until I actually looked more intently at the UI and figured out that the absorbing of spheres is key to using your abilities. Once I figured it out, though, I found it to be a great mechanic with a clear amount of thought put into its depth and would have loved the chance to see more levels to try it out further.
Very well paced game with fantastic in-game systems. Excellent art and a good use of lighting to convey mindset and atmosphere. It shows that there was very clear intention and thought behind the direction.
I definitely enjoyed my playthrough, but probably mismanaged my resources due to not knowing how exactly the in-game systems actually played off of one another. I also wish that there was something to denote what is interactable from what isn't, but can appreciate if keeping the interactable spaces hidden was an intentional design choice as well.
Excellent ambiance that suits the exploration aspect of the game very well. I liked a lot of the in-game systems, especially the fact that the pearls slow you down. This may be a device problem, but when loading specific threats at close range the game massively lagged meaning that I'd pretty much just die immediately instead of actually being able to hide in the sand as intended. I also got clipped on quite a few things in the over world, but that didn't particularly impact my enjoyment of the game.
Great project with an excellent interpretation of the theme. Also with full audio!
Though I felt as though the start of the game was a bit slow, I thoroughly enjoyed planting and reaping resources.
Plant and facility variety was extensive, but not overwhelming and sliders for many settings (but especially time passage) were incredibly helpful. The facilities also looked amazing and meshed together very well with the surrounding environment as it developed.
Excellent game with great details on sound design. The disclaimer you put on the itch game page on shields was a life saver and greatly appreciated. Further, the idea of changing up your build mid-run is phenomenal and provided a great gaming experience. Finally, thank you for such a wonderful tutorial to help walk through the game mechanics. Aside from the bit on shields that I'd mentioned already, it was very well paced and comprehensive.
Great game with exceptional art. Definitely worth all 5 stars.
I'm not too sure if my game is bugged, but I was able to use cards to raise my stats each round to the point that later levels were simply picking options I hadn't picked before as opposed to providing more hurdles for the player. That said, I still enjoyed finding multiple endings and loved the art style your team went for.
2d local multiplayer fighter with randomized controls each round: https://itch.io/jam/brackeys-12/rate/2962395