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Kamoopy

31
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A member registered 9 days ago

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Incredibly fun experience with a lot of polish. Probably one of the most fun games I've had the pleasure to play this jam. Excellent work!

I enjoyed the mix of overworld movement and card effects that were aided by some of the map types. It added a nice layer of complexity on top of the phenomenal graphics and sound design.

Great idea and solid execution. The physics in the building phase are a bit too strong and I was forced to reset a few times as a result, but I enjoyed my playthrough.

Fantastic work on the creature design. I was very scared when I saw it on screen for the first time lol. I feel as though the player character is relatively underpowered in terms of being able to stop, let alone kill the enemies, but I enjoyed the loop regardless.

Fantastic game with great polish. The notebook was not only useful but wonderfully integrated. The models were also quite charming and well made.

My only complaint is that the camera angles in the dungeon and certain parts of the lab made it difficult to move around. The shifting of the camera made my character go back and forth between zones until I moved slowly enough to get them out of the loop.

Very simple, but perfect for the feel that I believe you were trying to convey. The art wonderfully reflected the theme as well and is incredibly well done.

Hilarious tutorial. and great humor. It did a fantastic job of immersing me in the game.

I love the cute sprites and the environment artwork. The grainy finish was also a great touch. 

I unfortunately was unable to finish the game due to being unable to interact with the light on night one, but I was very interested to see how the story would unfold. I enjoyed the dialogue from what I experienced.

Great job on creating a compelling narrative and atmosphere for the player. I enjoyed the dialogue I had with the NPCs even if I felt it was a bit fast.

I hit what I assume were a few bugs leading me to be unable to finish, but I enjoyed the bits that I played. Fantastic job!

Very quick, fun game. I love the interpretation of the theme and loved the comedic use of stock images. Excellent work.

Interesting mechanics and gameplay loop. I felt as though the duration was perfect as well, giving the player enough time to learn and set up their village/resource gain without becoming tedious. This was a great concept and was well worth the time spent.

My only complaint is that the text at the bottom of the screen is difficult to discern. I also encountered a bug in which I could not destroy one of my lightning rods, but if I tried to it would instead dismantle a different structure on the map in order from most recently purchased to least.

Fantastic take on the theme of the jam. I liked the unique approach to a defense game as well, incorporating resource management into a top down building game. I'd be elated to try more levels.

This is probably one of the few games where I think a tutorial would be overkill. Taking the first round to figure everything out and really trying by the second go around was a great experience.


Congrats on pushing everything out in only two days!

I found the tutorial a bit confusing until I actually looked more intently at the UI and figured out that the absorbing of spheres is key to using your abilities. Once I figured it out, though, I found it to be a great mechanic with a clear amount of thought put into its depth and would have loved the chance to see more levels to try it out further.

Interesting and well thought out puzzles and level designs.  Great fun and quite a fair bit of levels!

Excellent execution on both the building and defending aspects. I wish the text was clearer on the background, and I think the waves ramp up in difficulty quite fast, but I have no major complaints.

Very well paced game with fantastic in-game systems. Excellent art and a good use of lighting to convey mindset and atmosphere. It shows that there was very clear intention and thought behind the direction. 


I definitely enjoyed my playthrough, but probably mismanaged my resources due to not knowing how exactly the in-game systems actually played off of one another. I also wish that there was something to denote what is interactable from what isn't, but can appreciate if keeping the interactable spaces hidden was an intentional design choice as well.

Fun game with great power ups! I enjoyed my time so much that I didn't notice the timer counting down until I only had a second left lol

Amazing graphics and 3d modeling alongside funny dialogue and an enjoyable game play loop. I'm absolutely astounded by how you all were able to create this in only a week!

Excellent ambiance that suits the exploration aspect of the game very well. I liked a lot of the in-game systems, especially the fact that the pearls slow you down. This may be a device problem, but when loading specific threats at close range the game massively lagged meaning that I'd pretty much just die immediately instead of actually being able to hide in the sand as intended. I also got clipped on quite a few things in the over world, but that didn't particularly impact my enjoyment of the game.

Great project with an excellent interpretation of the theme. Also with full audio!

Though I felt as though the start of the game was a bit slow, I thoroughly enjoyed planting and reaping resources.

Plant and facility variety was extensive, but not overwhelming and sliders for many settings (but especially time passage)  were incredibly helpful. The facilities also looked amazing and meshed together very well with the surrounding environment as it developed.

This is an excellent project with quite a bit of depth that provides a very unique take on the calm before the storm theme. 

Very quaint game with a nice story. The goblin animations and full sounds were fantastic and provided great immersion.

The voice acting is and characterization of all of the characters in this game are incredibly fun and well done. I loved the variety of side quests as well and feel as though this is a wonderful take on the theme of this jam. This definitely deserves 5 stars. 

Very well done on the art direction. The game is quite short and I wish there was something to do with the shells you've collected, but I had a great time playing and collecting while seeing how far I could go as the water receded more and more.

Great story and a quick play. The slow descent into unease was done very well and the art suited the narrative well. Excellent job!

Great game. I wasn't totally sure how the storm would fit into the game play, but I think it was incorporated very well. Excellent job!

Excellent game with great details on sound design. The disclaimer you put on the itch game page on shields was a life saver and greatly appreciated. Further, the idea of changing up your build mid-run is phenomenal and provided a great gaming experience. Finally, thank you for such a wonderful tutorial to help walk through the game mechanics. Aside from the bit on shields that I'd mentioned already, it was very well paced and comprehensive.

Amazing graphics and polish. I especially appreciated the detailed menu screen that provided the controls. 

The in-round music fits perfectly and the movement and weight of the character, enemies, and hits are all on point.

Great game with exceptional art. Definitely worth all 5 stars.


I'm not too sure if my game is bugged, but I was able to use cards to raise my stats each round to the point that later levels were simply picking options I hadn't picked before as opposed to providing more hurdles for the player. That said, I still enjoyed finding multiple endings and loved the art style your team went for.

Very nice pixel art and puzzle design. Due to some checkpoint locations the storm came in very fast, making some of the puzzles significantly more difficult. This impacted my enjoyment of the game, though it was still fun to play.

Very fun game once you get the hang of everything! I do wish there was some sort of tutorial, but I also found it fun to discover mechanics over multiple runs.

2d local multiplayer fighter with randomized controls each round: https://itch.io/jam/brackeys-12/rate/2962395