Heh, I was wondering when I was gonna see a tower defence game
Play game
Gaurdians of the grove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #527 | 3.000 | 3.000 |
Game Design | #545 | 3.048 | 3.048 |
Innovation | #564 | 2.857 | 2.857 |
Overall | #667 | 2.857 | 2.857 |
Theme | #668 | 2.810 | 2.810 |
Graphics | #715 | 2.905 | 2.905 |
Audio | #781 | 2.524 | 2.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The building and harvesting of the plants is the calm. And when the waves come it becomes the storm.
In terms of art style we have opted to make the scenery beautiful and calm with the enemies being the storm that comes through
Did you write all the code and made all the assets from scratch?
Everything but main menu song and a few sfx
Comments
Cool tower defense game. Needs a bit more polish but playable.
I enjoyed this! The game seems very complete with lots of different enemies and defensive plants and the visuals are great too. Good job!
It fulfills the essentials of a Tower Defense and I like that. You could add visual guides of where enemies will appear and that the user can zoom in on the map. Otherwise, the game is simple and fulfills its mission 👍🏾.
Nice game that needs a bit more polish. Overall, it is a good submission.
Suggestions:
- Attack radius for towers
- Some description on what each tower does would be good
- The "force wave" button is a punishing mechanic, since it would lead to a playe having less seeds available... thus the game rewards waiting till the formal start of the wave.
Thanks for your feedback!
> Attack radius for towers
I had plans to implement it, but unfortunately, I ran out of time
> Some description on what each tower does would be good
In the seeds panel, you can hover over a tower to see its description, but it only appears if you have a seed available.
> The "force wave" button
Initially, the "Force Wave" button was added for testing to speed up wave progression. I ended up keeping it in the final release, but didn't have time to refine it
Good tower defend game.
If plant have more detail like tooltip it would be easier to play.
Force start should give plant to player(I mean reduce seed time? as time that player skip).
About harvest fully growth? plant I don't get it how it work(growth by time or bug kill) but it a good Idea.
Fun little tower Defense! Could've used some Quality of Life though, like speedup and your crops growing when you force start a wave
I Liked the Game very much. It was something different from the usual Tower defence game! The Attack Wave was very Hard but i like it!
This is a fun tower defense game and a nice interpretation of the theme. The harvesting mechanic to get more towers is a nice addition to the tower defense gameplay. A visual indication of how far a tower can fire would be nice, I wasn't sure how far my sunflowers would shoot when placing them. Great job on this I had a fun time playing it!
Force starting waves should definitely also move forward the seed timer. If I force start a wave I just like, am WAY worse off for not waiting.
Disregarding that small gripe, fun tower defense game. Good job
Fun game, quite hectic when harvesting seeds and planting 50+ flowers in the calm phase though. Almost got through wave 7, that was a run-ender :(
Yeah, the attack round is a bit hectic, unfortunately. The trick to beat the attack round is by protecting your towers with Venus flytraps so that they get attacked first as your other plants nuke them. Also for the harvesting, we will add a harvest all button with more time as the amount of towers increases.
Thank you for playing and for the feedback! Greatly appreciated!
The game idea is good, took me a run before I figured out that I could also harvest and replant the flowers. But that attack round was a bit much, I would scale that down to 1-2 big bugs not that entire army :P
Still I had fun playing it, great job!
Leave a comment
Log in with itch.io to leave a comment.