Glad you enjoyed! :D
We were gona do 5 levels but traded some length for polish in the end, deffinitely a few things I want to fix after the jam though.
Dude
We know you didn't play our game and are just copy pasting these empty comments
https://itch.io/profile/aetra-gamedev
Be better.
Glad you enjoyed! :D
I was kinda running out of time for Catbot's AI, I ended up simply coding that he would only move to a randomly chosen place if there are no bombs there (or pick another one), and that only worked between 5 and 7 bomb ticks remaining, as that's when he had both time to move and all bombs would already be placed, so unfortunately I couldn't make his moving timed much better.
Ty for the feedback and glad you enjoyed! :D
I might add some more stuff to the game after the Jam, including more instructional dialogue, we also ended up having to rush the background a little bit because everything we tried made it hard to see everything very clearly. I completely agree on the dialogue btw, but at the time I decided against wasting more time fixing it, and if I had to fix it in the end I wouldn't have time to edit all the text inside of them :P
Glad you enjoyed and thank you for the feedback! :D
I've never played Captian Toad but looking at some clips, that seems to indeed be a great way to implement bossfights into a game like this! The main reason the bossfight is what it is, is because I didn't have time to design another level, but depending on how motivated I feel to expand the game, I might pick you up on the suggestion!