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Can't Clock Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #167 | 3.607 | 3.607 |
Innovation | #169 | 3.464 | 3.464 |
Game Design | #191 | 3.571 | 3.571 |
Overall | #261 | 3.399 | 3.399 |
Theme | #336 | 3.357 | 3.357 |
Graphics | #454 | 3.357 | 3.357 |
Audio | #491 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game loop starts calm and peaceful, then when the storm comes at night, the game becomes extremely hectic!
There is a physical and metaphorical storm, allusions to the calm life before the Solar Radiation Storm, and hints about the final storm at the end of the game...
Did you write all the code and made all the assets from scratch?
All code was written by me. 3D models were either free assets, edited, or created by me in Blender. Sounds were also mostly from Freesound.
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Comments
Nice game. Fun and unique concept!
Biggest issue is control. When designing something physics based you gotta make sure everything is smooth and easy to grapple. Easier said than done i know :)
Hey thanks for playing and for the feedback!
Could you tell me what part of the control/physics were problematic for you? It's good information to know so I can remember it for future games.
It was just hard to grab the fish and throw fish at the zombies. Some visual ques as to whats going on or just some arc's depicting your likely throw would have been nice.
Ahhhh, okay I see. You actually get both those things and a lot more in the shop after the first level, you just need to serve a few of them without it. You were probably less than a minute away from seeing them unfortunately :(
nice game l really like it.
Thanks for playing!
hii, i'd love to try the game out but i'm having a few issues with running it!
Hey hey, I think I zipped the build incorrectly when I fixed a softlock. I rezipped it and checked and it should be good to go now!