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Cablefish

39
Posts
1
Topics
1
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8
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Gotcha! It's in fact already half implemented in the WIP builds that i'm running locally. 

(1 edit)

Played, rated, left a comment!

Here's mine. I'll rate anyone who leaves a comment on my game too. At least for browser games and smaller games. I'm at crap internet connection.

https://itch.io/jam/brackeys-12/rate/2968840

Was a fairly good game.

Nice with a story driven game. Was a bit boring in the beginning. It feels like fetch quests to go chat up the boatsmen. Fishing minigame was also a bit uncreative. Should have more ways to manipulate it the outcome than just pressing at the right time.

Played, rated and commented. My game need three more reviews to get in the jam.

Was actaully a really good idea. Mostly the game lacked communication. Like it'd be nice with an obvious timer telling you when the store opens ie. Alsot some QoL improvements like when you've done chopping something it could automatically enter your hands.
Other than that. A very nice game!

Whoops. Chrome won't let me download your game.

(1 edit)

Sure thing! Playing and rating your game now!
Here's mine
https://itch.io/jam/brackeys-12/rate/2968840

Very awesome! I wanna work with you on more games. If you wanna collaborate. Hit me up!

Everything was VERY awesome about this game!

Only improvement possible would be to work a bit on the UI. Maybe highlight some colors in the card description in order to make it easy to read the relevant passages faster.

Everything was VERY awesome about this game!

Only improvement possible would be to work a bit on the UI. Maybe highlight some colors in the card description in order to make it easy to read the relevant passages faster.

Awesome game.

A bit confusing as to what you're supposed to do. Some more hint's / clues would be helpful. Still. Great submission!

It was just hard to grab the fish and throw fish at the zombies. Some visual ques as to whats going on or just some arc's depicting your likely throw would have been nice.

(1 edit)

Nice game. Fun and unique concept!

Biggest issue is control. When designing something physics based you gotta make sure everything is smooth and easy to grapple. Easier said than done i know :)

Rated and sent you a comment! Very well done! Nice game you've made!

https://itch.io/jam/brackeys-12/rate/2968840

This is one of the best entries i've tried. You really made everything come together in a unique experience that really fits the theme! Well done!

Nice game! Music, artstyle og graphics are all excellent
The biggest issue is controls communication. Like i have no idea how to move the animals around and have get them to safety. The description tells the player some but not all they need to play the game.

Wow! This is a good one! Full voice acting and everything! Thats awesome!
Dunno how it fits with the theme but maybe i just need to complete it!

(1 edit)

This has a lot going for it! Nice storytelling, innovative combat. Not enough ARPGs in game jams! Good stuff!

This is one of the good entries. Weird, fun and has a cohesive art style! Good job!

(1 edit)

Yeah. Seems to not work because of missing files. Please reply to this comment if it gets fixed.

Maybe the game shouldn't be 3d.
And it could benefit for some tutorials or tooltips or labels.

Like the fact that it's different and about trains :)

It totally did softlock you. And you're right to call it out.

One of the missing features was popups every year with your analysts telling you the development of the gold prices. They don't start going up until after first year at which point urgency starts to creep up. Thanks for playing and sharing your opinion :)

Very awesome! However the first puzzle was a bit hard. I don't actually get how to reach the answer?

Really love the artstyle and graphics. It's very pretty and innovative!

Don't really love the gameplay. Especially the controls. It's annoying to click the house and watch the guy run around and out of interaction range. Maybe should have made him stop whenever he reach the interact distance.

(1 edit)

I made a game about being a billionaire being as selfish as possible in order to survive the climate crisis at the expense of the rest of us. It's political satire and a pretty good game concept in my opinion :)

My family took up more time than expected which can't and shouldn't be otherwise with a big toddler in the house. Furthermore i found out that i have a slight case of carpal tunnel syndrome Friday which also put a dampener on things.

That being the case i still made a game that's playable and shows off the concept. Furthermore i'm confident that i'll continue development after the jam and probably even release it.

Take a look and tell me what you think!

https://cablefish.itch.io/in-the-same-boat

It's nice! Well done. I gotta say i love how meditative it is like you said!

I don't really see how it fits the theme of Calm Before The Storm. But you did good nevertheless!

Second what Jorava is saying!

(1 edit)

Acceleration needs to be less of a feature. It's annoying to be sliding everywhere.

Great game! Congrats on winning!

Really fun. Did you make this in Godot?

I get an error when selecting my source project. Sorry i don't know how to make the error log english. Maybe you can find something anyway?

System.IO.DirectoryNotFoundException: En del af stien 'C:\Users\Cablefish\Documents\GameMakerStudio2\merctown Playground\merctown\views' blev ikke fundet.

   ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   ved System.IO.FileSystemEnumerableIterator`1.CommonInit()

   ved System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)

   ved System.IO.Directory.GetFiles(String path, String searchPattern)

   ved GMS2ResourceImporter.frmMain.GetViewDefault(String sProjectFolder)

   ved GMS2ResourceImporter.frmMain.LoadSourceProject(String fileName)

   ved GMS2ResourceImporter.frmMain.btnImportFrom_Click(Object sender, EventArgs e)

   ved System.Windows.Forms.Control.OnClick(EventArgs e)

   ved System.Windows.Forms.Button.OnClick(EventArgs e)

   ved System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   ved System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   ved System.Windows.Forms.Control.WndProc(Message& m)

   ved System.Windows.Forms.ButtonBase.WndProc(Message& m)

   ved System.Windows.Forms.Button.WndProc(Message& m)

   ved System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   ved System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Indlæste assemblies **************

mscorlib

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4400.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

GMS2ResourceImporter

    Assemblyversion: 1.0.1.0

    Win32-version: 1.0.1.0

    CodeBase: file:///C:/Users/Cablefish/Documents/GameMakerStudio2/GMS2ResourceImporter/GMS2ResourceImporter.exe

----------------------------------------

System.Windows.Forms

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4400.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4360.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4390.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Configuration

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4190.0 built by: NET48REL1LAST_B

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Core

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4390.0 built by: NET48REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Xml

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Microsoft.GeneratedCode

    Assemblyversion: 1.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

Newtonsoft.Json

    Assemblyversion: 12.0.0.0

    Win32-version: 12.0.2.23222

    CodeBase: file:///C:/Users/Cablefish/Documents/GameMakerStudio2/GMS2ResourceImporter/Newtonsoft.Json.DLL

----------------------------------------

System.IO.Compression.FileSystem

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll

----------------------------------------

mscorlib.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_da_b77a5c561934e089/mscorlib.resources.dll

----------------------------------------

System.Windows.Forms.resources

    Assemblyversion: 4.0.0.0

    Win32-version: 4.8.4084.0 built by: NET48REL1

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Windows.Forms.resources.dll

----------------------------------------

************** JIT-fejlfinding **************

Hvis du vil aktivere JIT-fejlfinding, skal værdien jitDebugging indstilles

i afsnittet system.windows.forms i konfigurationsfilen

for programmet eller computeren.

Programmet skal desuden kompileres med fejlfinding

aktiveret.

Eksempel:

<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>

Når JIT-fejlfinding er aktiveret, bliver alle ikke-afviklede

undtagelser sendt til det JIT-fejlfindingsprogram, der er registreret på computeren, i stedet for

at blive afviklet af denne dialogboks.

Okay the way text displays is just hurting my eyes. Why can't the text stay put when it's typed? :)

(1 edit)

I'm almost giving this top marks because there is so much work going into the art and easthetics. You even made a 3D game in a 2D engine. That amazed me! Only drawback is that the welding mini-game is confusing or isn't working.

Game needs a bit of polish. Like the musik showing up at the second level only.

Also the difficulty curve take a too steep a climb when you meet the worms.


Other than that. Definitely fun! Something to build on! 

Awesome visuels! Really cool atmosphere!

But for the love of god! Share the controls somewhere!

Graphics and mechanics were awesome! However there is a lack of direction in the gameplay that made me stop playing. Like i didn't know if the only point was to turn on lights or there was anything else to it?

Ey?

That was a fun little game! Thanks for making it!

Whats with the white blob blocking the exit from the orc arena?

And what engine did you use to make the game