I am happy to see new 3D games. I played it a little, but the mocement was very clunky and shift was a way too fast. I think you did good job by making environment, but the the gameplay could be more polished. Great that you added your own voice.
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How does the game fit the theme?
The player cannot die
What code and assets did you not make from scratch during the jam (if any)?
I got the furniture and enemy models from UE's FAB
How many people worked on the game?1
Comments
Interesting game. The voice overs were quite difficult to understand and repetitive at times. Still, good work for a one man team
I had fun moving around. The movement is too slidy/floaty to be good for precision platforming. But it is good for moving around large areas. Such as you being a small character in a large room :D. The voice was a little hard to understand. As well it is not intuitive to look down for the sword to collide with the rat. I had fun being tossed around though.
I could only get the game open once, and even then, I couldn't figure out how to actually win the game. I found all of the swords, yet every one was declared to be a fake. After a while, the dash also just stopped working, greatly limiting my movement. I think the game needs a bug fixing pass. A word of caution to people downloading this, my computer gave a couple pop up warnings when opening the game. Nothing that seemed out of the ordinary, but use caution, or else you might not be able to get it open again like me.
The controls feel too sluggish until you press shift, where you get a huge burst of energy that sends you flying. This doesn't really mesh well for the indoors precision based parkour. It also doesn't run very well on low end PC's.
I can't quite rate the game, because I don't know whether the graphics are supposed to spaz out like this, or this comes from running it with proton under linux.
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