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A jam submission

RatKillerView game page

Submitted by AK_Productions — 2 days, 19 hours before the deadline
Rated by 8 people so far
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RatKiller's itch.io page

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How does the game fit the theme?
The player cannot die

What code and assets did you not make from scratch during the jam (if any)?
I got the furniture and enemy models from UE's FAB

How many people worked on the game?
1

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Comments

Submitted

I am happy to see new 3D games. I played it a little, but the mocement was very clunky and shift was a way too fast. I think you did good job by making environment, but the the gameplay could be more polished. Great that you added your own voice. 

Submitted(+1)

Nice game, the fly was very funny too. the movement was really interesting too. the lighting was obscure sometimes

Developer

Glad you had fun playing

Submitted

With my old potatoe PC this was hard to play. The tutorial section was already a challenge...

Developer

That may be, because it was made in ue5 and i'm still figuring out how to best optimize unreal engine games

Submitted(+1)

Interesting game. The voice overs were quite difficult to understand and repetitive at times. Still, good work for a one man team

Developer

Thanks!

Submitted

I had fun moving around. The movement is too slidy/floaty to be good for precision platforming. But it is good for moving around large areas. Such as you being a small character in a large room :D. The voice was a little hard to understand. As well it is not intuitive to look down for the sword to collide with the rat. I had fun being tossed around though.

Developer

Thanks for your feedback! Glad you had still fun playing :)

Submitted(+1)

I could only get the game open once, and even then, I couldn't figure out how to actually win the game. I found all of the swords, yet every one was declared to be a fake. After a while, the dash also just stopped working, greatly limiting my movement. I think the game needs a bug fixing pass. A word of caution to people downloading this, my computer gave a couple pop up warnings when opening the game. Nothing that seemed out of the ordinary, but use caution, or else you might not be able to get it open again like me.

Developer

Thank you for your feedback!

Submitted

The controls feel too sluggish until you press shift, where you get a huge burst of energy that sends you flying. This doesn't really mesh well for the indoors precision based parkour. It also doesn't run very well on low end PC's.

Developer

Thanks for your feedback!

Submitted

I can't quite rate the game, because I don't know whether the graphics are supposed to spaz out like this, or this comes from running it with proton under linux.