Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Reactor WatchView game page

A brutal nuclear reactor desk job where every mistake is fatal—The Dark Souls of job simulators.
Submitted by TimiSillman, Ronkde, Grimwind — 9 hours, 50 minutes before the deadline
Rated by 13 people so far
Add to collection

Play game

Reactor Watch's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
Operating the reactor... what could go wrong? right?

What code and assets did you not make from scratch during the jam (if any)?
Everything else is made by us except audio

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

I will definitely replay it to try and win, the accomplishment I will feel will be amazing!

Submitted(+2)

I will definitely replay it to try and win, the accomplishment I will feel will be amazing!

Submitted(+2)

was abit confusing but i got the hang of it very fun could be cool with some audio dialog for a tutorial but otherwise it was great 

heres my game if u wanna check it out https://itch.io/jam/brackeys-13/rate/3344900 :D

Submitted(+2)

Really cool idea, and written in rust is awesome

Submitted(+2)

We made a pretty similar game if you want to check it out.

I like the overal aesthetic, the buttons and mechanics feel nice and responsive. However I think the game has the problem of the things to look out for not being obvious. With certain things being interactable and certain things not. I think the game would benefit from removing the uninteractable elements of the workstation and labeling what remainings.

Submitted(+2)

Buncha Quick time events, fun and simple

Submitted(+2)

Seems I'd make a terrible Homer Simpson! It'd be nice to have an in game clipboard or something as a quick reference on what all the buttons do. I can definitely see this concept being very engaging with more time for polish.

Submitted(+2)

These types of games that make you feel like you're doing some hard tasks are really enjoyable for me. Fifteen minutes is a little too much time; I got to eleven minutes. Nice game!

Submitted(+2)

This is a neat idea. I like the concept of having little tasks you have to keep up on but as is it felt a bit slow. Also I had forgotten what to do with the calibration event by the time it came up and I couldn't figure out how to get back to the tutorial screen to check.

Submitted(+2)

It is a cool idea, I think feedback was a little lacking but maybe that was the intention? Good just though setting felt strongly reactor-y :D

Submitted(+2)

Really like the concept, but for me 15 minutes is a bit too long :)