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Recommendation for other Devs.

A topic by Too_Tired_Studios created 69 days ago Views: 660 Replies: 12
Viewing posts 1 to 12
Submitted (1 edit) (+2)(-2)

Hey, I saw that in my last Game Jam that most of the people published their games for Windows only, so my question or also request, that if you publish a game, also include people on Mac or linux, otherwise people can not play test your games and therefore not rate your games. Thank you :

(1 edit) (+4)

Can't compile for mac without a mac.

Submitted

if you're on Unity, you ca

I don't think there are much Mac or Linux users to bother

wine exists for linux users (and maybe macos but I'm not sure), plus you can't compile for mac w/o a mac.

Submitted (2 edits) (+1)

If possible I imagine most should port the game to HTML5 to avoid downloads all together. Although I know it can sometimes be a bother, but in my experience is the best way to make your game accessible to all platforms. But porting to the other OSs is good practice anyways. (Although mac is super annoying with its requirement)

Submitted

And android? Html5 most useful, it's for any devices

Submitted

so real my last game was only windows, will do

(+1)

Mac is such an annoying device to bother with. I am only exporting for Linux and Windows . Maybe a HTML 5  version 

Submitted(+1)

I believe that WebGL/HTML build is the best option.
Anyone can play it in the browser,  it also forces us to do at least a bit of optimisations :) 

And it looks cool here on itch page ;)

most ppl js make a web build 

web build is better. compiling for mac is pain, and nobody uses linux.

Submitted

A lot of devs use linux, and people that rate your game are devs so it's something nice to do if you can do it pretty easily. But if you're in a rush in the last 5min (which you shouldnt do) then yeah i get why you're not compiling for other OS