I don't think there are much Mac or Linux users to bother
MJake
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Recent community posts
I wouldn't listen to people complaining about one slot. In a timer based game like this one slot is the whole point. You have to manage your time well. Reminds me of old games, where you had to actually think about your actions. Well done! Artstlye is great too. My only complain would be weird hitboxes of tiles. For example roof seem to block my character, even though it shouldn't.
At first I though "Ha, there is barely any storm". Then so many of them came that it started lagging. It was chaos. Towers shooting, enemies chasing, can't even see my own character. I like it. I wish there was more strategic decisions though, like types of towers and perhaps different places to build (like an island surrounded by water and only a few bridges)
Wow! Despite the poor technical execution, I believe this is one of the best entries. I really like the gameplay with tasks, and the fact that they have to be executed before the time reaches zero adds to the experience. It was genuinely scary when the shadows started to appear. The only thing I didn't like is the overused 'mental state' reason behind creepy stuff. I find it boring and would prefer if there were an actual threat instead.
Great work!
PS Also it's too easy to sort boxes since you can just turn off your flashlight and see where you need to put it trough walls.
Very cool! So it's like FNAF but in 3D. I really like how smooth the door-checking mechanic works. How did you implement that? Do you use different pawns for the player and door interactions?
Also worth noting that it's rare for an indie game to have a genuinely scary non cringe screamer. Very cool! I enjoy good screamers.
Thank you!
Yeah, It's shameful that there is a way to just stack permanently. We planned more flood related interactions and some puzzle were supposed to use it, but we didn't have time to finish any of that. This is why the elevator shaft is like that.
As for the VHS tape, it’s inside the coffin, and the code for the lock is on it.
I really like this game.
- Flashlight is not simply a child of the camera, but rotates in an interesting way
- Sounds from resident evil! Love it.
- Lack of checkpoints. Some might think it's bad, but I don't really feel any emotions if I know I can just retry without any consequences. I think more games should be like that.
- You are safe in vents. I like that. I like feeling safe in vents.
Puzzles seem interesting, but I'm stuck. I dodged the ghost and activated the lever with "wind" written above. What do I do next?
I really enjoyed the parallax effect and overall art style.
Sound effects are alright, but even at the lowest volume, some sounds were so loud that I almost went deaf.
The gameplay is cool and reminds of Undertale, but it doesn't require much thinking, just pure reaction. I would have enjoyed it more if, for example, I had to bait the painter to drop whatever he drops on the heart to progress.
Great entry overall. Complete and features an ending, too!