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Space Training!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #28 | 3.822 | 3.822 |
Graphics | #57 | 4.041 | 4.041 |
Overall | #73 | 3.626 | 3.626 |
Fun | #86 | 3.603 | 3.603 |
Game Design | #118 | 3.507 | 3.507 |
Audio | #148 | 3.233 | 3.233 |
Theme | #163 | 3.548 | 3.548 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good job with game !! Nice controls and visuals..
Hey, this is ntwiles from the discord channel!
Really great visuals. As soon as I jumped into this game I thought “This is going to be so cool,” and I was even more excited when I read about the mechanics. I did have a good deal of fun playing in game, but I do have two complaints: the physics and the camera.
I know all too well how difficult these kind of physics can be, and how difficult camera controls in full 3D space can be. I ran into similar problems with my game and I’m still not happy with my ship controls There’s some serious math behind it.
You have a really incredible prototype for a game though so I really hope to see you rework these into something smoother.
Either way I had fun as it is, thank you for sharing!
Hey! Thanks for the great review and yes dealing with swap gravitational centres was difficult and I am not 100% happy with how it works right now, especially the awkward "flip" that happens when you get close to a different planet but I will definitely try to improve it!
I had a fun time getting to know the game mechanics, and it was a nice surprise to get to the core of planets and see that gorgeous core!
Also hehe, I wondered what the player looked like, then noticed a cylinder shaped shadow looming ;)
Great game! I checked it out on your DEVLOG during development. Happy to see it finish! Congrats!
Really cool game!!! Feels like a mix between "no man's sky" and "metroid" :D
amazing design!
and amazing movement, i love the effect so much!
well done
The graphics and aesthetic are great, with some awesome digging mechanics. Sometimes the camera glitches, but aside from that I like the concept!
well executed, love the digging and gravity logic.
cool game !
This was so cool! Awesome concept!
Really cool game :) loved the visual effects and the design. Great job!
Very nice concept and implementation of runtime mesh editing, it's impressive you were able to do so much in one week, great job!
Fun game! Nice take on the theme!
Nice game, I panicked when I wasn't able to return on a planet after a big jump.
Thanks for your work!
Wow this was really fun to play.
Impresice work on both visuals and audio.
Especially the UI and particle effects were a nice touch.
When in the 'air' it is sometimes a bit hard to aim when the camera rotates. Maybe interpolation a bit slower between the camera rotations could help.
In one run I flew away and couldn't get back on the planets. (fixing that would be nice, alternatively you could have a respawn(something like a teleporter) ?).
Really solid execution.
Thanks! Yes I know it can be hard to land if you go to far out! I have been messing around with some kind of rope mechanic which lets you attach to a planet to force your self to land! Sadly I didn't have time for this jam!
Love the concept. Got stuck into the gravitational fields on the furthest rocks and orbited around for a while. (is this how it feels to be a planet?). If something the game could need couple very large space rocks, and some rocks inside which you could mine. Keep working on this, this concept seems nice :D
Cool Graphics. Check out my game to
the main mechanic is cool , also the graphics are very good and the game look polished .. the music isn't the best but overall the game is cool, well done!
Really cool Graphics! and the usage of post processing is quite remarkable!
Great game.
Great game.