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Journey To The Black Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 3.918 | 3.918 |
Fun | #22 | 3.959 | 3.959 |
Overall | #26 | 3.847 | 3.847 |
Graphics | #33 | 4.204 | 4.204 |
Game Design | #38 | 3.898 | 3.898 |
Theme | #95 | 3.776 | 3.776 |
Innovation | #147 | 3.327 | 3.327 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game! Played multiple times, thrusts are hard to use while fighting but I feel that makes it more challenging!
I really loved the game, the cute little emojis were so good too <3
Sound was fitting too, I loved how everything turned out.
Though I was kinda confused at the beginning because all I could see was just a black hole in the middle of the screen and didn't realize it was an issue with the screen size on some browsers.
Started the game --> Liked the rocket movement --> Didn't cared about narrative --> Started exploring --> Went near Sun --> Went above sun - DEAD
Would love to try again.
Very fun game, I enjoyed the music and battle music and everything fits so well!
Very cool game. if you want you can check my game out
Very cool indeed! The feeling of space achieved by having to travel distances to the next mission is very well done! The only tiny thing I would (personally) change is for the camera to zoom out during combat so that the enemies are visible for longer (or attach a zoom to the mouse wheel), but that's nitpicking, really loved this game! Good work. Check out my submission if you get a chance. Cheers! :)
ohh really good idea. I’ve been trying to think of a way to prevent scale changes
What I'd go for is a second zoomed out camera attached to the player ship the whole time with a higher priority than the main one but deactivated, then activate it through script when combat is happening (or indeed just attach the mousewheel function to the one camera.) But like I say nitpicking :)
thanks!
AN OPEN WORLD GAME IN A GAME JAM?
Yes, it is possible.
Yes, it does work.
Yes, I did like it.
LOVED IT!
Haha thank you
Awesome game, amazing story, very impressed.
thanks!
Amazing game! I liked all of the aspects. I was sad to see it end. I hope to see a sequel!
the game is fun even if it's short , and the ending is cool i liked it a lot, well done!
Thanks!
Very cool, I didnt manage to beat the boss however, I didn't really get if I was damaging it or not but the game is rly fun
hi, I should’ve clarified. You deal damage to the boss by hitting its crystal at the center. However, your bullets don’t auto aim for that. Hope this helps.
The game was amazing overall. The only issue was with the combat system. I died A LOT... or maybe I'm just bad at games.. idk. i had fun playing this. You should definitely improve this game.. In short you did an excellent job.
Cheers!
thanks a lot! Yeah, I don’t have time to create a shop system which is a shame,
Nice visual =)
the game is great but the combat chould be a bit confusing cause of my small sceen. maybe zooming in and out chold be added. but otherwise this is an amazing game
oh sorry. I didn’t account for the screen scale. Thanks for the reminder!
Now this is what i call great art work. Amazing! The audio and Ui is also absolutely nice. Hats off!
Got stuck after getting into the hole :|
Very smooth and beautiful game however
oh, could you describe the problem? Which hole is it? Because scene change depends on collision, this might be a physics problem. Glad you enjoyed it though!
Nah, I just don't know where to go :P
Right in the first "twist" at (1000;1000) coordinates
ah, your coordinates should be at the bottom of the minimap
I know, I just don't understand where are the target coordinates, ended up flying around aimlessly. It's actually pretty important to show your target somewhere if you accidently missed the dialog
Really funny game
Great art and enjoyable gameplay. It would be nice if it was a bit longer but in overall it's a fine game
I couldn't get past the main menu :(
You could start the game with [spacebar]. If pressing it scrolls your page, you could play on fullscreen or try clicking in the frame before starting. Hope it helps.
alrighty, I'll give it another go :)