Thank you!
ReckingballStudios
Creator of
Recent community posts
Alchemy!!! Yes! I love it. Nothing wrong with taking some inspiration, you more than put your own spin on it. Don't let the originality criticisms get you down, I had a lot of fun :) Made it through the whole thing even! SPOILERS My favorite part of the game was when you had to make a bow drill in order to make fire. It was very satisfying when my idea spawned the exact result that I wanted :D
Played all the levels! Not easy to make a high quality puzzle game in 3 days, so props to you! Only complaint is that I had to find out that cars were faster than others via trial and error. Would have been nice for the puzzle to be able to be carefully calculated on your first attempt. That's just my opinion though, and a very nit-picky one at that, so Great Job! PS, the fireworks were golden XD
Played the "hole" thing! ;) Thought it was a great game! Here are a few things that I noted:
-In the statue level, I thought it was a rather poor design choice to have these nontrivial alternating spikes at the beginning of the level. They felt a little bit like busy work, where you would have to spend a good 15 seconds pausing and walking forward, in order to give the rest of the level a go.
-Sometimes spikes would damage the player for 2 hearts
-In the statue level there was one set of alternating spikes that were only 1 block wide, and made it so that the player would have to be excessively precise in order to not get hit.
-Falling rocks would not always trigger when stood on
-Hitboxes were a little too harsh in my opinion
Thought it was a great little game though... Fantastic job guys!
Thanks for the feedback! It's interesting, I haven't really had any issues with fps... would you mind telling me which operating system you were using? Additionally, please excuse the performance issues, I programmed the game from scratch using only a graphics library, and a few other minuscule libraries.