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ReckingballStudios

52
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1
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A member registered Feb 18, 2020 · View creator page →

Creator of

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Thank you!

Thank you!

Also, thanks so much for checking out my game. Had to come check out yours and repay the favor :)

What an awesome world you created in such a short amount of time. However my favorite part of the game has to be "Let's get ready to NINJA!!!!!" in the music haha. 

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Alchemy!!! Yes! I love it. Nothing wrong with taking some inspiration, you more than put your own spin on it. Don't let the originality criticisms get you down, I had a lot of fun :) Made it through the whole thing even!  SPOILERS My favorite part of the game was when you had to make a bow drill in order to make fire. It was very satisfying when my idea spawned the exact result that I wanted :D

Great work! Very cool and unique concept :)

Good Night Developer :D

That was pretty great! I really liked the background art :)

Congrats on your first game jam! You did great! :D

Crazy the scope you managed to make during the short time period! Nice Work! :D

Thank you so much for the review! And thanks for the constructive criticism :) I tried to make the robot a happy mechanic robot, but I TOTALLY see the creepy factor now LOL. Thanks again for playing :D

You did a great job, don't fret :) Congrats on your first game jam game!

I get that, don't  fret about making better games in the future, you already did a grand job on this one

Totally understandable, I respect trying something new

Hey, thank you! :D

I'll be sure to give your game a whirl when I get home, and let you know what I think :)

Played all the levels! Not easy to make a high quality puzzle game in 3 days, so props to you! Only complaint is that I had to find out that cars were faster than others via trial and error. Would have been nice for the puzzle to be able to be carefully calculated on your first attempt. That's just my opinion though, and a very nit-picky one at that,  so Great Job! PS, the fireworks were golden XD

I think I have brain damage after figuring out the maze was made to be in possible, and that you need to go out of bounds to solve it haha. Very humorous, but got stuck at the wall :/

Haha, not gonna lie, actually had a lot of fun just obliterating my keyboard. 

What a great concept! Controls felt a little weird with the mouse having influence over the direction I was facing, but not the direction I was traveling. Don't fret though, Great game overall :)

I liked how you taught the player how to play the game within the game.  It was nice and simple, nice work!

I got 14! Heck yeah, feels like that's a decent score. You can roast me if it's not XD

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Sorry about it being a download, I couldn't get the Web Build to work in time.


Dev High Score:

Easy: 1569 (nice)

Medium: 1516

Hard: 1148

Thanks for playing Mr Mindor, and thanks for posting your score!! :) 

Lvl 31, EZ PZ, Soo much fun dude! loved it! :D

Short and Sweet :)

Love the art :)

hmmmmm? XD had me laughing

Bumpin' Banger haha, loved the song XD

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WON'T RUN HELP: UNZIP the sprites folder in the same location as the .exe file. Make sure that this Sprite folder has all of the graphics, and doesn't have another sprite folder within it. If there is another sprite folder, you can move the .exe file into the first Sprite folder

Thanks! I thought your game was pretty neat too! :)

Really liked the aesthetic!

Sure thing! Thanks for playing! :)

That was awesome :)  It was definitely unique.

I bet nobody can beat my highscore of 500 mph XD

Dang, I didn't quite have the necessary specs to have a worth-while experience, but super cool nevertheless.

Had no idea what to do, but I liked the style :)

Great concept... Had fun, and played 3 of the levels... couldn't play levels 4 and 5 because the GUI blocked those level buttons. Great game though.

Played the "hole" thing! ;)   Thought it was a great game! Here are a few things that I noted:

-In the statue level, I thought it was a rather poor design choice to have these nontrivial alternating spikes at the beginning of the level. They felt a little bit like busy work, where you would have to spend a good 15 seconds pausing and walking forward, in order to give the rest of the level a go. 

-Sometimes spikes would damage the player for 2 hearts

-In the statue level there was one set of alternating spikes that were only 1 block wide, and made it so that the player would have to be excessively precise in order to not get hit.

-Falling rocks would not always trigger when stood on

-Hitboxes were a little too harsh in my opinion

Thought it was a great little game though... Fantastic job guys!

Haha, that was great... I think I might have found a potentially game-breaking exploit, where you can just place flags everywhere and win! XD Just a tiny exploit.

Thanks for the feedback! It's interesting, I haven't really had any issues with fps... would you mind telling me which operating system you were using? Additionally, please excuse the performance issues, I programmed the game from scratch using only a graphics library, and a few other minuscule libraries. 

Got it! Nice Game!