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A jam submission

Mole GaloreView game page

Puzzle game inspired by Whack-a-Mole
Submitted by saffrongames, Vikervonzogo — 8 hours, 41 minutes before the deadline
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Mole Galore's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#323.7703.770
Overall#413.7463.746
Game Design#443.8693.869
Fun#593.7873.787
Graphics#953.8363.836
Innovation#973.4593.459
Theme#1023.7543.754

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 8 to 1 of 48 · Previous page · First page
Submitted

Very challanging, quite a lot of levels, great art! :)

(im a sucker for pixel art :P )

Submitted

Game is really cute and I liked all the content you put in. 

Submitted(+1)

The pixel art is awsome and the music is cool too :)

Submitted

Awesome game! I spent more time in this than I want to admit because it really is fun!

Submitted

Nice work. Took me a bit to figure out what was happening when I hit the moles. But once I got it, I dig it.

Submitted(+1)

Nice puzzle in overall, the music and graphics sit well together. But you should definitely consider porting this to mobile, would love to tap this as I'm waiting for a bus or something.

Developer(+1)

I'll most likely end up doing that in the future, but during the Game Jam I didn't want the hassle of making sure that everything looks good on the milion different resolutions of phones.

Yes!!!

Submitted

When I play it I'm like "hehe"... good music.
Finished the first 10 levels because I'm in a rush, but I think you should go mobile with it.

Submitted

I liked the pixel art the puzzles were good I liked the music and sfx but there were a couple of things that I dont really like about it. It seems a bit unnecessery to me that you have to manually reset the puzzles if you lost and at the bigger board size you dont have any way to reset the puzzles other than to reload the game page because the button isn´t there. but other than that its not bad(at leaast not as bad as my game lol).

Developer(+1)

Most of the time when I tested it, I could tell that I wouldn't beat the level before it could be detected by any system I would be able to add, so manual reset seemed like a better idea. And the buttons are there, but it seems like I missed some issue with layering them, so they aren't visible.

Viewing comments 8 to 1 of 48 · Previous page · First page