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A jam submission

Show the WayView game page

Think ahead and plan out your moves
Submitted by Adam Watters — 12 hours, 23 minutes before the deadline
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Show the Way's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#933.8573.857
Theme#2203.8573.857
Overall#3593.4443.444
Audio#3883.2863.286
Game Design#4523.3813.381
Graphics#5373.4293.429
Fun#7762.8572.857

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Your movements are constantly rewound and played back.

Did you write most of the code yourself and made all the assets from scratch?
All code was written during the jam. The majority of art was & shaders were also made during the time. Music was not made by me (see game page)

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Comments

Submitted

Yo’ Templar here,

  • The art and music fit each other and the main mechanic.
  • The main mechanic lends itself for some interesting puzzles if polished. Some things to point out would be:
  • Is difficult to accurately record my input, there’s no clear indication when the recording stops and when it ends it just teleports to the beginning while still recording a new one, deleting the old recording, which is annoying.
  • The recording doesn’t feel like it’s playing the way one expects from how one moves.
Submitted

Pretty great idea but a little difficult when recorded self can't make the jumps that I can. Art and sound are excellent!

Submitted

I feel like the recording doesn't quite follow what I was doing at times, otherwise it's an awesome concept. Keep at it and I think you could have an awesome mobile game

Submitted

Has a few flaws but overall kinda fun, Needed a bit more polish 

Submitted

I like where the concept was going but it was frustrating at times when the recorded version of yourself did not match your initial movements

Submitted

This is quite rough - it was a bit too difficult and on paper, this would have been such a great game but there were a few things that did not make the game feel right, first the positives:

1) Your art direction is pristine, the music, sound and art is quite cohesive to show for a very good game art-wise.

2) The game design is thematically very inventive, and quite good in my opinion. It's a great idea on paper but there are a few things that make the execution a bit less savoury.

Here's what I mean:

1) When trying to change direction from right to left, the game would record both of that in a single frame and as a result - during the playback, it just stand stills instead of changing direction. And sometimes, even when only tapping jump - it records 2 frames of jump so the character can end up double jumping.

2) You have to reduce the difficulty curve. While the best puzzles games I believe are the hardest ones, the transition from level 1 to level 2 was so outrageous - dare I say - that I couldn't finish it before I gave up. I think you skewed the difficulty too much.

3) I think your movement recording function added too much uncertainty during playback - your game design concept was also visited in GMTK Game Jam's 2020 - Out of Control where in some games, they have the player record some initial movement before it is replayed repeatedly until the person they're trying to carry reaches the other side. In those games, they just use grid-based movement which makes it more consistent.

It was a good design on paper but the execution was a bit off.

Submitted

The game is a little too hard in my opinion or needs reworking.  Also at the start of the game, the game should tell or prompt you to press x, as there's really no other indication of how you should continue the dialogue.  The graphics and the music are solid for this game though, and the idea is very cool.

Submitted

Nice idea, but my recording wasn't right.. the third level was impossible.. I was jumping the 3 triangles but on rewind the movements was always different.

I think if you polish it could be a good game.

My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks

Submitted

i think mechanic didnt work or i understond something wrong. I mean i recorded movement and when i played it back it wasnt even the same. wtf. sorry i cant enjoy buggy game. better luck next time

Submitted

I couldn't get past the second level because the recording didn't match what I had actually done (the jumps didn't reach the third level). Which is a shame because I really liked the idea :/

I love the change from other record than move by having you record by actual time and not by frames. There are a few issues as highlighted in other comments, but if cleaned up I could see this being a nice twist to those games.

Also, another bug that might not been mentioned. At least on my machine and keyboard the space bar didn't work so I had to use the Z key.

Submitted

I had to search for the button to close the dialogue and the fact that the robot don't always start at the in the same position changed my experience, but great idea, full of potential!

Deleted post
Submitted

Didn't expect your comment to impede my comment scrubbing efforts. Why oh why are so many people using new lines in their comments? Don't you know that messes with excel?

Anyway random passerby hi!

Deleted post
Submitted

I have decided to collect all jam related comments and calculate the "comment uniqueness" for each participant based on how often they use the same words. Currently I have saved all comments that where made between the beginning of the jam to about Friday in a mysql database, but I would like to save them in excel to make all the fancy graphs and show off the data set for anyone interested.

You are correct in your assessment. It sholdn't be hard, in fact there is a special command that is supposed to replace parts of the string with parts of a nother (string.replace("something to replace", "something to replace it with")). Unfortunately it just doesn't work for me. It detects the new line and adds (in my case) a space character, but dose not delete the the new line character.

Also I don't want to fix the excel table by hand, since there are about 200 odd lines and they will rise, when I update my data set.

Deleted post
Submitted

You have made a good point. I also think that ignoring comments on your own rating page should be a thing and luckily it is a very simple query to filter them out. Basically, since I also collected the relation between the game id and the author I can write something that boils down to: "make a list of all comments by this person that where not on his/her game". That is the magic of databases.

I was working on the filtering problem. The problems I am having might stem from UTF-8 encoded characters, but I am not sure yet and need some more testing. In any case it's probably me doing something incredibly dumb and it simply takes a tad for me to find out what that is.

I would prefer to keep the text comment the same and work with the original, since some of them are not written with Latin characters. I can't just throw away whole comments just because they are written in a different language. I will probably even drop the spellcheck, since it is slow, limits the language to American English and doesn't really improve anything.

Submitted

At first   the controls are a bit confusing, but after some more trys, i've figured it out. Good potential for more games with this kind of movement. Well done!

Submitted (1 edit)

The game won't start for me, so I'd rather not rate it - it freezes after the first message. (I'm using Windows 10)

Submitted

love the effects 

and the concept 

keep it up 

Submitted

love the effects 

and the concept 

keep it up 

Submitted

Love the light effect around the "player"! Really different approach to control, looks like it has potential! Was a bit difficult to learn in the beginning but you get rolling soon enough! nice!

Submitted

Simple and smooth graphics.The controls were weird at first but after some time supeeerrr fun

Submitted

Cool game! I like the idea, but the controls were a bit weird. Once I figured it out it was fun though!