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Wound Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #108 | 3.821 | 3.821 |
Innovation | #127 | 3.750 | 3.750 |
Game Design | #158 | 3.786 | 3.786 |
Overall | #185 | 3.655 | 3.655 |
Audio | #191 | 3.571 | 3.571 |
Theme | #248 | 3.821 | 3.821 |
Graphics | #673 | 3.179 | 3.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You must 'rewind' the wind up toys to solve the puzzles.
Did you write most of the code yourself and made all the assets from scratch?
Yep!
Comments
The game mechanics were thoughtful and fun! Loved the different scenarios that were thrown at me and the different toys and pieces you could use. I would love to see more wind up toys and puzzles in it for the future.
Wow this is a great idea! The mechanics feel really good, very nice game.
Great job finishing the game!
I liked the puzzles and the idea of putting toys on the map, really interesting.
One thing I would've liked was to be able to activate the car with the keyboard or it to be bigger because I kept on missing it with my mouse.
The menu systems worked great! See you on the next jam :)
Cool idea, it kept me interested to the end. The puzzles are a little easy, but it's better than having hard and confusing ones. I wish the backgrounds had more detail, but it's understandable if you ran out of time to do so. Well done!
I completed it :) Really fun and simple game that fits to the rewind theme as well :D
I liked windup toy idea and the controls haha but I had a problem with the dino.
I really like how you added the "rewind" feature, as winding toys up. Good job!
*maybe you would also like to try and maybe rate my submission*
I had a problem with the level where you have to turn the car around. Any time I would press F the car would be ether dropped back to the box or placed unturned. Maybe it's only on laptop? I will try it on my desktop later.
Had a go on desktop and no such problem. It really was my laptops touch pad. I think it might interpret me pressing any button on the keyboard as releasing the mouse button for some reason.
Now that I actually finished it I would like to commend you for making such generous box collision physics. Positioning them a little under a platform pushes them back and I don't have to restart!
• Good interpretation of the theme different from the majority.
• It was pleasant to play, the music creates a good atmosphere.
• I liked the inclusion of new elements as the game progresses.
• The theme of toys has a wide range of future resources.
Good job =]
Very nice game! Very smooth complexity progression. I would love to see more levels in the future. To be honest I feel like this game has potential for being very fun on mobile with tapping on objects instead of clicking them. Great work :)
On a side note, when thinking about ideas when the theme was announced I thought about doing something with "wind-up" too :D
Dude I like this. It's fun, I love the background music and the concept. I like that you added a pause button, a menu button and a try again button. I think those are always essential and a lot of people forget to add them. Nice that you made all the assets yourself for the jam!
This could make for some interesting puzzles, the ones in the game right now are quite easy and the game is short.
I was actually drawn to the game because you used "rewind" as the act of re-winding toys like I did ;) Although, in this game you aren't really rewinding them. Just turning them on and off. I still think it fits with the theme.
I really enjoyed this game. You did a really good job at slowly introducing each mechanic I never felt confused throughout the game. Also I really like the wind up sounds.
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