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2020Rewind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #850 | 2.917 | 2.917 |
Theme | #939 | 2.750 | 2.750 |
Fun | #979 | 2.556 | 2.556 |
Game Design | #1038 | 2.556 | 2.556 |
Overall | #1054 | 2.514 | 2.514 |
Innovation | #1121 | 2.333 | 2.333 |
Audio | #1204 | 1.972 | 1.972 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game fit the theme in the title and all the story is based on this title
Did you write most of the code yourself and made all the assets from scratch?
Yes, i made all alone, the code, the sounds and the assets.
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Comments
Cool sprites, and the movement feels okay but the camera jumps a lot which makes it feel a little weird.
The concept is really interesting, I appreciate the act of documenting this year in game form. Maybe the sprites could be somehow relevant to the story the text is telling. Also some kind of solemn music or something would be really fitting.
Nice job!
So I think the art was good, even though the animations need a bit more polish. Speaking of polish: the controls need some more too. Maybe some music would help too. For your first game it is pretty decent and I am sure you learned a lot! If you work on it a bit more you can improve it a lot!
I like how you tackled the theme, and the graphics are good (even if the walking animation will haunt me in my nightmares), but the gameplay needed some more polish: the camera snaps, quite annoyingly, every time you change direction and you can easily stick to walls just by walking into them midair.
Since it is your first game jam, it is understandable, and all of those things can easily be fixed
this art is awesome! the story is also great (the 2020 is sad but you made it fit! ), hope you liked doing it!
I'm happy that you liked it
Err... What ?
I understand wanting to make a serious game (even though you missed a lot of what's making this year fun).
But, how did it fit with the gameplay ? What's the link between a blob dodging spikes and a recap of the current year ?
Anyway, as for the game proper, it didn't feel great to control. Mostly because of that jerking move of your camera whenever the character changes its direction. You should make this movement waaaaay smoother.
And... Well, I don't have much more to say, this game confuses me.
But it seems to be your first game, so that's understandable.
Keep going and improving.
I know is full of problems, but like you sad is my first game and i learned a lot and the next time i'll make something way better ;)
That's the spirit.
And the game after the next will be even better.
Decent game! I really liked playing it!
Nice Game! Good Job
Thank you
Cool game, it was a little buggy tho
Thx.... But why you think that the idea Is not original?!?
The game looks great, but the jumping is a bit wonky tho
good job! here are some thoughts:
the controls and how the camera moves were kinda buggy, the feeling wasnt the best.
the rewind theme felt kinda forced on this one, never used on the gameplay, if i have not read the text (that is already kinda boring for me) i would have no idea where the rewind mechanic was.
sounds effects are cool but maybe add some music!
I liked a lot the sprites artstyle, well done!
The controls weren't the best but the idea was really cool, loved it!
Thx for your opinion
Some notes, maybe repeats of other comments:
- No music?
- The player-sprite was not anchored in center so the camera jumped whenever you turned
- The jump button failed me at times which resulted in a very frustrating death
- The theme did in no way affect the game. You could have been jumping over Australia fires? Or avoiding the coronavirus. You know... implementing the theme in an other way than white text on a basic platformer
Other than that it was a decent platformer, but sadly it lacks some important stuff in my opinion
Thank you of your feedback
the idea is nice but i have some notes for you:
the camera moves in a strange way
the theme has nothing to do with game play, the game is a bit off topic and the lack of music makes it a bit boring.
One other thing I noticed: when you press space on a wall and don't release it, the character stays in the air
with the expedients the game can be greatly improved
The game was nice, the player was very simple and his animation was funnily weird. The camera offests when you change directions but that can be easily fixed with a tutorial.
The game itself was a bit bland, the theme wasn't implemented other than in text, it would've been nice if at least the art changed with it (like the player having a facemask in march, or fire in the WW3 part or something, I'm not that great at art anyway so I can't judge), and audio would've certainly made it be a lot more alive, and you can get a lot of free sounds at the appropiately named page freesounds.org, but some need attribution.
Overall, it was nice!
I like that somebody made a game that takes you through what a year 2020 has been. However, I feel that you should've tried and incorporate it somehow into the gameplay- although I have no idea how exactly that would be- still though, it was cool.
On the technical side however, there are quite a few problems. If the player switches directions from left to right or vice-versa, then the camera offsets itself a bit in that direction, which is super disorientating. Also, the legs during the walk animation seemed to be stretching in the direction that the player was walking. Is that intentional?
Keep in mind that's just some constructive feedback- there's quite a lot to like about this game too! I really liked he graphics and just the overall art style.
Good game, but maybe just work on it a bit more and put something in that makes it stand out from other games of the same genre, and it could be super fun to play! Good job btw!
Thank you for your feedback
The game has a really good concept but it is not very fun to play, is more like a text you read. The font of the text is really hard to read, even causing my headache. And the camera flicking is really unnecessary and easy to avoid, I see that you put the camera as child of the player and that causes this, instead make a script to the camera. And there is nothing at all to do in the game too hahaha, you just jump trough platforms. Anyway, you had a really great idea there, maybe if you work more on that after the jam, you could make an amazing game! So keep it up, don't give up!
Hey, be sure to check and rate my game too!
Ugh real life in my video games (jk). Joking aside I do like the premise of the game with facts about what has been going in 2020, but I was a little confused on how it connected to the game play. It would be nice if you incorporated the info text into the story of the game. Make the main character a book or historian or something trying to document history. I don't know exactly how you would make it work, but I was missing the connection.
Despite that I did like the visuals, although the walking animation was a little odd (I don't blame you thought, I still haven't figured out a good walking animation). As someone else said the jump felt a little unresponsive, and the character gets stuck sometimes. Also it would be nice if there was some background music (if there was I didn't hear it).
1st of all, congratulations on completing your first game jam. Making a game within 7 days is an achievement on its own.
There were some some problems-
1. Jump was some times unresponsive
Solution: This is how I implemented jump in my game - youtu.be/j111eKN8sJw
2. Character gets stuck in walls
Solution: instead of using a box collider use some other collider with rounded edges, If you necessarily need it to be in shape of square then use polygon collider instead and slightly round the edges of the collider. Also its a good idea to have less friction on the player
3. Character movement was little slow.
Solution: Here is a video that shows how to make movement snappy : youtu.be/yorTG9at90g
4. Camera moving suddenly.
Solution: I am guessing that either you have put the camera as a child of the player or you have a script that sets the transform of the camera equal to position of a empty game object that is child of the player. The way I would do it is I would have a script on the camera that moves the transform of the camera to the position of a empty game object that is child of the player BUT make it move slowly using the Mathf.lerp function.
Over all great job on the game. It is so much better than my first Jam game :D
My problem is that i managed bad my time and i worked to much on the sprites
I think the game would be really nice, if you would improve the player movements, but i really have to say how you placed the platforms was really nice level design, Good Job.
I really recommen you to add player Feedback in the game, a sound when the player dies, jumps, land or screenshaking, or scene transition, that would make the game much more satisfying.
Thank you, your opinion is realy important to improve!