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Gamma Egg Studios

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A member registered Mar 18, 2020 · View creator page →

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I like the artwork! It reminds me The Very Hungry Caterpillar. I feel like sometimes it would be nice to speed up the movement of the snail, but otherwise it is a very chill game.

Really well done puzzle design!

Reminds me of doodle jump! I would love to see the growing and shrinking have more effects on the gameplay, but otherwise good job!

This is addicting!! I played for quite a while. It would be nice to have some way of knowing exactly which objects are what name, for when something says "2$ when next to a house". Maybe the word "house" could be replaced with the emoji for it? I also think that it's sometimes hard to predict whether your city will meet the happiness requirement, since most of the events trigger at 01:00, which means that you either live or die all at once. This game seems incredibly polished for such a short time of development.

I loved the aesthetic of the game! but definitely felt very slow moving in parts, because I don't think I could tell my speed from the water around me.

I definitely agree with what some other people said about making it identifiable where you can zoom in to change which level, but I love the riding of the smaller creatures in the forest to get to new places!

I am very impressed that this was created during a game jam. I definitely felt clumsy hahaha!

I enjoyed the puzzles and the game felt very easy to pick up!

Looks very finished, each level gets progressively harder and introduces the scaling mechanic very smoothly! Joy to play :D

Hahaha I really liked the opening montage, and the character is very cool!

I thought this game was pretty cool!, but I do wish there was more of an indicator of how to connect different tools to get the saws and mining equipment working. It took some trial and error before I had something which was generating minerals for me.

I love that the dash requires you to make yourself vulnerable by lengthening and not moving, but also is the only way for you to attack back! I really liked everything I saw.

I'm not fully sure what I am supposed to be doing, but I tried swinging the chains until the XP screen showed up.

Interesting take on pool, I would love to see more ways for the different sized balls to play into the game!

I'm not really sure what advantage there is to building the tower taller, because most of the cannons at the bottom are almost never used when fighting the crow enemies. I enjoyed building a giant tower anyways though and using the rapid-fire crossbow for most of the run!

I am having trouble playing this game. Each time I try to draw a line, the browser crashes. I am on M1 MacOS, and Firefox, if that helps. I really liked the style of what I've seen so far!

I was totally surprised by having to parkour up the terrible tower I had just created. That was really cool!

I really liked the throwing ability (and of course the ending)!

Felt like really aggressive Minecraft! I ended up spamming a ton of blocks the whole way through to bridge. Pretty cool!

I enjoyed playing this game! I ended up several times amassing a wall of globbins which were all of the same size as I just avoided them to deal with one specific type at a time which started to make things tricky!

Love the idea that the buttons require different sized blocks depending on the size of the buttons! Clever!

Really clever idea making the mouse cursor resizable, and so many clever levels based around the package movement idea!

Quite fun and cute! I like the puzzle of figuring out how to fit the objects in properly. The pause and volume control mechanics were genius! I was quite excited learning how the pause works.

Amazing graphics, and a great order-based game!

Seems like this here server wasn't built to scale, haha. Fun game! The ending crowd gets pretty crazy, and it's very satisfying to pick up a bunch of coins

Wow forgot how intense a type raceing game could be! It was a fun way to practice a bit of typing

Great idea! and really brilliant puzzle design!

What abomination do we control!! Really interesting art style and quite the alien-esque climbing game!

I managed to get a really tall tower by launching a block upwards and then placing a static block on it! Interesting idea, and pretty tricky to play.

This is a lot of fun! It does get hectic very quickly, and the multitasking the different scalable blocks really provides a good challenge!

I really liked how you could shoot down the inner parts of arms and the whole arm would get destroyed, which created a strategic weak point to aim at! I would love to see more variations of arm attachments for the boss!

Really reminds me of Superliminal! The box changing weight was something I should have thought about, but is definitely interesting!

I really enjoyed this game! I love how the platforming develops throughout the different stages, and I definitely appreciate the respawn points. Great wordplay with "scale"s!

The perspective makes the controls a bit confusing, but overall a fun game! Gets hectic very quickly

Thank you!

I love how you use scaling as both an advantage and a disadvantage! It's a ton of fun to shoot bigger and bigger guns

Well made and polished game, impressive stuff!

Very smooth and nice visuals! The puzzles were very good too. The addition of music would've been nice, but for only taking 12 hours, this game was made well

Sure! Would you mind rating mine too? https://itch.io/jam/brackeys-4/rate/724050