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A jam submission

CrystalliaView game page

Use the power of time and terraforming to stop corruption from spreading through your kingdom.
Submitted by Aaron — 1 hour, 1 minute before the deadline
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Crystallia's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1273.7503.750
Graphics#2873.7813.781
Overall#3683.4323.432
Game Design#3733.4693.469
Audio#5413.0943.094
Theme#5573.3443.344
Fun#5613.1563.156

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Time reversal is an important part of the game. Initially you get a Game Over before you can play, and you can rewind and isolate buildings from time in order to defeat the corruption.

Did you write most of the code yourself and made all the assets from scratch?
I wrote every line myself, with the exception of maybe 2-3 snippets from tutorials. My father helped make some 3D models.

All of the assets were made from scratch for this game jam, with only three exceptions: The music is creative commons material from Antti Luode, who shared his material with the GameDev subreddit. I also used 5 icons from game-icons.net. Lastly, I used one skybox from the Asset Store which I am licensed for.

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

Saw you rated my game, returned the favor. Really liked the idea; Would like to see a post-jam version.

Developer

Thanks for coming over to try out Crystallia! I'm glad you had fun with it, and I may just see if I can polish it up for a cool version 2 after the jam! If I do, I'll let ya know!

Submitted(+1)

Great game overall I love the resource gathering mechanic but I wish the rewind was more of a mechanic in the game . it seemed very tedious to use if I were just trying to focus on a certain material.

Developer(+1)

Thanks for trying it out! This is valuable feedback -- I agree, it would be cooler if there was more ways to utilize the rewind strategically. I'll spend some time thinking about how to improve that concept and reduce the tedium in resource gathering. Cheers!

Submitted (1 edit) (+1)

I like how you interpreted the theme of the jam in a meaningful way. The game is well-designed and the graphics are, though simple, expressive. I love that your father helped you with the models.

The scale of the title screen was broken for me, but I was still able to start the game.

Developer

Thanks for taking the time to check out my game! I'm glad you enjoyed it, and were able to start the game. I think I have identified the bug that causes the menu to fall off-screen, and it seems to be based on screen resolution. I'll make sure I fix it up after I can update the game post-jam. Much obliged!

Submitted(+1)

This is an interesting game for sure. I liked the terrain generation and the option to change the difficulty settings. I was able to get a crystal but by that time it was too late for my castle lol. For the controls, it would be nice to add a  camera pan and to be able to zoom in/out of other structures rather than just the castle. Cool game.

Developer

Thanks for checking it out! Good feedback about the camera -- actually, you can zoom in/out anywhere, but you have to zoom all the way out to reset which object the zoom is focused on, and then it will zoom towards your mouse cursor. Still, nowhere in the game does it explain that to the player, so that's my bad. Really need to work on the tutorial and fix some of the controls to be more intuitive. Hope it was fun to test, thanks again!

Submitted(+1)

The exe is dated 15/07/2020. Aren't the rules to make a game within the week?

Developer

Hi Liljosh,

I just re-downloaded my game from Itch.IO after reading your post. You're right, the date modified is showing up as July 15th. I don't understand why that happened, or how that is possible. I'm going to look into it further, but I'm wondering if it has something to do with Windows OS-level zip extraction?

Here's what I do know: I started the game on August 1 and submitted on August 8. All of the work was finished by me and my father within the week deadline. Here are some screenshots of my local filesystem, my GitHub logs, (I use both a PC and a laptop for development), and my father sending me files on Discord, which hopefully will put to rest any concerns as to the timeline of my project:



Submitted(+1)

Ok. I don't know why it would show up for me with that date either. Maybe you should check with the Brackeys admins and let them know.

Deleted post
Developer

Oh, shoot! I'm very sorry that happened. I think there are some issues with UI scaling, as one other player posted a similar problem. I made a foolish decision to put the play button right-aligned over the name. It must work fine on some screen resolutions and not others or something, and I'm doing my testing on 4k. Again, my sincere apologies for the issue. I'll fix it when the jam is over and I can submit an update. Thank you for downloading it and trying to test it, I wish it had worked for you properly. =(

Deleted post
Submitted(+1)

Awesome game! I was stressed in the beginning until I realized I could rewind and pause the simulation! Fantastic work!

 I'd really appreciate if you could also rate my game!

Developer

Thanks so much for giving it a try! I'm glad you were stressed  ;)  -- well, I mean, I wanted players to have a sense of urgency even though time wasn't truly working against them. I'm very glad that came through in some ways!

Submitted(+1)

Wow, really interesting way to put rewind into strategy. Graphics are neat, even random map generation. A cool game!

Developer

Thanks for trying it out and for the feedback! Hope you had fun with it!

Submitted (1 edit) (+1)

Good game man! The music is fantastic. The graphics are simple but colorful. Congratulations and good job!

Developer

Thanks for stopping by to try out my game! I'm grateful for the kind words!

Submitted(+1)

Hi, really liked your game, especially random generation :) Feels a bit slow and buildings are hard to see, maybe you can make the bigger or some bright color. Also UI can be improved, just take some popular font and keep 'flat' style

Developer

Thanks for taking a look at my game! I like your tips about visibility -- I wasn't super happy with the way I handled zoom, so the buildings definitely could have better silhouettes and colors. Good call about the UI, too; yours was very well done, and I'll see if I can spend a little more time on that aspect here. Pacing was hard.. I had a hard time getting the rewind to work accurately at higher speeds, doh!

Submitted(+1)

Hey Great sound track, took me a while to figure it all out but had fun none the less, really cool take on the genre.

Developer

Thanks for checking it out! I'm glad you had fun with my game; I've gotta spend a little more time on the tutorials so people can get to the fun faster. Cheers!

Submitted(+1)

Nice idea! I like that the drills keep on drilling deeper into the terrain.  Just wish that there would be some kind of introduction for a new player. I wasn't sure what the empowered crystal tower did, it just simply glowed more (for me) :D

Overall very cool idea and nice implementation!

Developer

Hi, thanks for giving this a try! I definitely needed to do more on the tutorial. The empowered buildings do glow more, which is pretty cool, but they also are no longer affected by the time reversal, which is (arguably) cooler. Sadly, I don't think many players will find that out -- you're right, there aren't any good indications of that change in behavior. I was trying to encourage exploration/experimentation, but I think I unintentionally made things a bit clumsy. I really appreciate your feedback!

Submitted(+1)

Good idea for a game. A more detailed tutorial will players help get faster into the game. The art and audio are very nice. Great game! :)

Developer

Thanks for trying the game and giving your feedback, I really appreciate it! I definitely need to work more on the tutorial, there's some critical info missing from there.

Submitted(+1)

This might be the best lowpoly game I have played in this game Jam. The  music is spectacular. I love it I hope you work on the tutorial bit coz I got stuck I had to repeat again to really understand but this is gold❤❤❤❤

Developer

Wow, thanks for your kind words and advice! I'm glad you enjoyed the game! Based on all the feedback I'm getting, I'm going to rework the tutorial once the jam is over -- for now, I've added some advice to the front page. I can't take much credit for the music; an artist offered up his collection for game developers with a creative commons license on the /r/gamedev/ subreddit, and I just picked a few that sounded right to me. You can find more of his work directly here: https://www.soundclick.com/artist/default.cfm?bandid=1277008&content=songs

Submitted(+1)

I like the audio goes well with the pacing of the game. Things seem fast but you can rewind back to save yourself. I initially don't understand what spreading things do, but still managed to get some resources with the drill.

The game is cool, not bad :)

Developer

Thanks for trying it out! I really appreciate your feedback -- I'm going to keep working on the tutorial and making sure it's clear what to do in the game.

Submitted(+1)

Really nice graphics! I like this lowpoly-voxelated style a lot. Unfortunately, it is really hard to understand what to do in the game: I’ve placed a few drills and they started producing resources, but I couldn’t place any terraforming buildings anywhere, except windspire, and I couldn’t place the corruption remover either. It is also unclear what does terraforming do. I think the game would profit from a more detailed tutorial, or just more info on the game page. The starting menu seems positioned wrongly (see the attached image).

Nonetheless, the game looks very promising, good job!

Developer(+1)

Hi, thanks for trying out my game! It's clear after a few comments that I need a better tutorial, oops! Thanks for noting that menu issue; I don't see it on my box, but there must be an issue with it on other displays. I'll update the game page with a bit more information so future players know what to expect. Thanks again!

Submitted(+1)

It's a super cool game! Great aesthetic too, pretty awesome all around. You should spend a little more time on balancing though, making it a little harder to cheese would go a long way.

Developer

Hey, thanks a ton for playing and your feedback! If I keep developing on this one, I'll definitely put my eye on balance and making the difficulty mean something. Hope you had fun with it!

Submitted(+1)

This is a really cool strategy game! Very interesting concept and I could see myself getting better as I played it. I feel like if there could be a slower, more gradual tutorial that'd lessen the learning curve. Great game given the time frame

Developer

Thanks for giving it a try! I agree that the tutorial process needs work -- my wife tried it, and I could see that some of the concepts and controls weren't intuitive enough. I appreciate your feedback!

Submitted(+1)

It's a neat concept, I was able to indefinitely hold out by surrounding my castle in crystals in equal distance patterns and jst ride out until I gathered enough resources to build more outward lol

Developer

Thank you for trying it out! I spent some time on balancing, and I knew there would be an issue with the anti-corruption towers. But I wasn't sure how to fix it in time. Hope you had a good time with it, anyways!

Submitted(+1)

I really like this concept - there's a real sense of urgency with every move you make! It's not 100% obvious how you're supposed to stop the corruption, but other than that, well done!

Developer

Thanks for playing! I agree that I needed a bit more introduction/description in the tutorial. I hope you had fun with it!

Viewing comments 20 to 1 of 28 · Previous page · First page