Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CrystalliaView game page

Use the power of time and terraforming to stop corruption from spreading through your kingdom.
Submitted by Aaron — 1 hour, 1 minute before the deadline
Add to collection

Play game

Crystallia's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1273.7503.750
Graphics#2873.7813.781
Overall#3683.4323.432
Game Design#3733.4693.469
Audio#5413.0943.094
Theme#5573.3443.344
Fun#5613.1563.156

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Time reversal is an important part of the game. Initially you get a Game Over before you can play, and you can rewind and isolate buildings from time in order to defeat the corruption.

Did you write most of the code yourself and made all the assets from scratch?
I wrote every line myself, with the exception of maybe 2-3 snippets from tutorials. My father helped make some 3D models.

All of the assets were made from scratch for this game jam, with only three exceptions: The music is creative commons material from Antti Luode, who shared his material with the GameDev subreddit. I also used 5 icons from game-icons.net. Lastly, I used one skybox from the Asset Store which I am licensed for.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

This is a really good idea. I think the UI would benefit from a little polish maybe by adding some audio and visual cues just to make it clearer what resources I am gaining and losing. Overall a really nice take on the theme and definitely has a lot of room for expandability by adding different structures and resources. Great job!

Developer(+1)

Hey, thanks for taking a look at my game! Oo, I like the idea of having better audio cues -- bare minimum audio was just scrambled in at the last minute in my case, but I can imagine that being useful for knowing when the rewind has caused buildings to disappear. I can also have the drills fire off or absorb little icons/models for the resources based on the time scale. I appreciate your feedback, hope you had fun!

Submitted (2 edits) (+1)

I've only seen 2 games with this concept (includes this one), and it's great how you managed to make this in a week. There's a variety of different buildings, but I don't know what each one really does for me, a proper tutorial would help (I've definitely learned that from my game lol). The game looks amazing and the music fits in very well, but I can tell it's somewhat loud for anyone using headphones. Overall, nice work! Enjoyed it.

Edit: One more thing I think would help, being able to move the camera would help a lot so that it's not stuck in one position, but that's just a quality of life thing, so it didn't affect my experience too much.

Edit 2: Okay, I think I figured out how to actually play, it took some time, but I think I have the strategy down. Definitely recommend if you like games with long term progression (probably 15 - 25 min per game).

Developer(+1)

Hey, thanks so much for taking the time to play the game through (a few times, from the looks of it). Your feedback was very thorough, and I'm really grateful. I had the need for a tutorial in mind while I was developing, and setting up everything for the fairly limited tutorial that is already in the game took a good chunk of time, maybe half a day to a day.. I eventually had to let go and move on to other gameplay stuff for the sake of time, but it was overly ambitious. I personally enjoy games with a longer progression arc, so I'm really happy to hear that you got a decent chunk of game time out of it!

I wanted to design the resource accrual and time reversal specifically so that the player would be forced to isolate buildings in time and rewind. (Not possible to win on the first time cycle). Maybe if I had done more work on the tutorial and, as another player mentioned, balanced the Crystalith towers a little better against the Corruption towers, it would have been a more intuitive and compelling progression arc. Also need better camera controls, definitely. I may revisit this project after the jam is over and release another, better version. Thanks again!

Submitted(+1)

Wow! Hard to believe this was made in a week. This is obviously a pretty awesome entry, and you've already received a lot of criticism, so I think I'll leave it at that. Great work!

Developer

Thanks so much for trying the game out and leaving some kind words for me! I'm glad you had some fun with the game. =)

Deleted post
Developer

Hey, thanks for coming over to play the game! I really appreciate you taking the time to give me the step-by-step of your experience. I'm really sorry to hear about the audio experience you had; that's new feedback for me, so I'll definitely look into it. I thought I had the volume control working, but somehow you got two audio sources going at once. Really sorry about that! I've had tons of good feedback, yours included, about having a better tutorial. Gonna get that going as soon as I can. =)

Submitted(+1)

Im confused. Also the camera is wonky

Developer(+1)

Thanks for your time in trying out my game. I hear you, and I'm grateful for your feedback. I'd like to spend some more time on the UX after the jam.

Submitted(+1)

I think it's an interesting concept, but it's somewhat unclear what gives what resource, and what resources remain after rewinding, as well as how far long in the rewind the player is. very unique concept though!

Developer

Thank you for coming over to try it out! I agree, information isn't as transparent as I would like. After the jam I hope to make a better tutorial-type mode. Good feedback on the "how far the rewind is" bit; while testing, I guess I used the corruption spread as an indicator to myself. But this would be a great thing to have a meter for, so when I rework the UI I'll keep that in mind!

Submitted(+1)

Cool idea and game overall, although I would have hoped for more uses for the rewind mechanic :P. Good job :D Hope you try mine too https://itch.io/jam/brackeys-4/rate/722968

Developer

Thanks for taking the time to try out my game! I'd love to revisit this and add more interesting things to do with the time rewind.

Submitted(+1)

Had quite a challenge getting started, but really enjoyed the game.

Will be playing around with this more for sure!

I did have some issues with the main menu though...

Developer(+1)

Hi, thanks for playing! I appreciate the feedback -- I forgot to set up resolution scaling on my UI Canvas on that scene, but it's in place for the separate game scene. It's pretty unfortunate, and I know some people weren't able to play at all. I'm glad you got a chance to try it and have fun! Hoping to do more work on the tutorial after the jam.

Viewing comments 28 to 21 of 28 · Next page · Last page