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Gang of four's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #343 | 3.300 | 3.300 |
Graphics | #444 | 3.500 | 3.500 |
Game Design | #506 | 3.300 | 3.300 |
Overall | #618 | 3.158 | 3.158 |
Fun | #709 | 3.050 | 3.050 |
Theme | #812 | 3.050 | 3.050 |
Innovation | #914 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
This game is a game about spirit pieces to get new skills and powers! Together Stronger!
Did you write all the code yourself and made all the assets from scratch?
Yes, all the code was writen by myself, but sprites were downloaded from the open web source
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Comments
Neat idea and i liked how quick the restart on death was, would have been even better if there were supermeatboy style blood splatters so you can remember where you died, other than that nice game :)
Really fun! Was challenging, but I still had a fun time playing it!
What a piece of cuteness, sound and visuals amazing, just awesome)
Looks very finished nice work!
The game is very unforgiving, I die so many times but it was fun! well done!
thank you
Polished game! It would have been great to have a little tutorial on what each ability does, but apart from that, a super great game
What a great and polished game! Really good take on how collecting spirits are not simply beneficial but change the size so that it changes the way you have to traverse the map! Even with the same map, the number of spirits you collected changes the gameplay drastically!
Awesome game, I love how you used the theme :D
Cool concept, great work :)
This game was so close to absolute greatness and managed to just fall short in a couple of key areas. To start off with some positives, I actually really loved the interesting spin on the platformer formula here, with the levels that initially seem slapdash with a feel quite similar to that of a kid's playroom with how everything is spread around with what initially seems like reckless abandon. The way this is then revealed to simply be a stage that's designed in such a way that you beat it at various sizes was absolutely ingenious to me, and was one of the big driving forces behind it being so cool. The game is also downright sadistic at points with its difficulty, being practically a heavy precision platformer once you get larger, but unfortunately, this is where one particularly large issue rears its head that singlehandedly made me enjoy this game far less, that being how you respawned from the first stage every time you died. What this ended up doing was making these difficult sections that were already made harder by slightly imprecise controls feel downright annoying at best and awful at worst, because whenever you died, you had to replay this same part that you've already died to so many times, making experimentation on the next screen to figure out the route ill advised, since the punishment is so high. My personal view on how to fix this is simply to make it that once you gain a new part of the soul that makes you bigger, that when you die you go back to the start, but only until you pass that section and then the respawn point is set at the next stage. This would allow the clever design of the levels along with their high difficulty level to be put on full display without compromising the overall enjoyment.
On a separate, far more positive note, the visuals were simple yet very fun and charming, and the music was absolutely excellent, that theme song being genuinely amazing and I just wish there was like, maybe one more track to give it a bit of variety, because it admittedly got slightly repetitive after a while. With all that said, with a rework of the respawns or general difficulty, this would be absolutely excellent, and even as stands, there's certainly a lot to love here.
Thank you for your feedback