Thanks for the feedback. My intention with the boss was to use the spell to draw a slope and make the rocks fall into the boss, but I was running out of time and couldn't really flush out that feature. And yeah, there were quite a few problems with colliders and the characters, by the time I realized it I had to keep it in order to finish the rest of it.
brycey boy
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Fun game. As people mentioned before, it could use music and sound effects. Also, I found a bug where I went to go to the exit and pushed one of the knight forward with the wizard and the knight moved to the exit but the wizard stood there and I couldn't move him (wasn't a big deal, but thought I'd mention it). Overall great game!
Thanks for checking my game out. Move the character up to a turret when it powers down, and then press E to rewind it. I tried to explain it on the first level, but I definitely could've made it clearer. With your game I had the numbers at the end but had to trial and error it cause I wasn't sure the order. Once I got the codes it made sense looking back. As difficult as it was, solving it made me feel good about figuring it out lol.
Wow, we had the same idea! But, I like the different direction you took. A couple points of feedback:
- I felt like I could just sit there a spam C to just repair the turret, go collect the skulls and upgrade it a lot. There wasn't much else to do but wait
- The slime got stuck around a corner a few times which made really easy to kill them
Besides that, really well done! I love the art style and the story at the beginning! Keep up the good work!
Really good game! I thought it was really fun! I only have one piece of feedback. The part where you link clues was under used. I only ended up using it once and tried to pair other things. If you were to continue development I'd try and make that more flushed out with multiple links, maybe even using red lines and connecting clues like on tv shows. Anyways, a great game and high stars from me! Good job!
Thanks for the feedback! I was actually contemplating having multiple paths, I just wasn't sure how to program it and tried to focus on the stuff I had an idea of how to do it. And yes, the visuals need some improvement. Being my first 3d game and game jam, I really wanted to make all my own models... but they weren't the best (especially the character). I will definitely be watching videos and improving it later on.
Thanks for the feedback! I agree with your points. It's my second game and first 3d game, so I agree with the fact that the graphics were basic. I actually made a bunch of robot models, but they all looked bad, so I kept the one model I liked. Definitely gonna watch some videos on modelling in the future.