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A Fuse Cannon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #675 | 3.000 | 3.000 |
Fun | #820 | 2.909 | 2.909 |
Game Design | #867 | 2.909 | 2.909 |
Theme | #905 | 2.909 | 2.909 |
Graphics | #953 | 2.818 | 2.818 |
Overall | #953 | 2.773 | 2.773 |
Audio | #1269 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Fusion, in the game, you have a cannon that is able to make you fuse with enemies, with the enemies, your stronger together with them.
Did you write all the code yourself and made all the assets from scratch?
Yes.
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Comments
This is a cool idea and is actually pretty similar to the platformer that I made. The controls felt a tad sluggish and I kept dying when trying to defuse the enemies because they appeared too close, but it was a neat game!
Very cool idea, the aiming isn't very accurate and when you defuse the enemies appear to close, but it's a good game.
I really like the idea ^^ It could become a very fun game.
There's a few issue you can improve on:
The buttons in the menu selection aren't working properly. My guess is that the hit box of select level is bigger than the sprite and covers the other buttons.
The aiming doesn't follow the mouse correctly. I know it's very difficult to get it right but it's frustrating. I can try to help you understand how to fix it if you want.
The hitbox of the ennemies are too big. In a game, you always want your ennemies hitbox to be smaller than the model it's affixed to. Otherwise the collision won't feel fair to the player.
When I hit play the game, I got thrown to level 4 for some reason.
Add maybe an arrow to indicate where the ennemi is going to go after seperating
Hope it was helpfull ^^
Really good game, but you should make a tutorial in the beginning but you should also make the tutorial optional if you add one.
Fun game. The instructions are hard to read.
The level transitions were a bit unclear and I sometimes had to jump without knowing if I was going to land on a platform or die. It is pretty fun though
yeah, I messed up on the levels a bit, thanks for the feedback! glad you enjoyed!
Really good game, I do recommend changing the player movement.
Yeah, i think i made the player too much like a block of ice... lol
Nice game! It looks good and the sounds work even though I would've liked a slider to adjust the volume. The concept is pretty cool too. Also I could skip parts of the levels by just jumping down. Overall nice game! If you want to I would appreciate some feedback for our game.
Thanks for your feedback! I agree, maybe a volume slider might have been nice, though i have never done that before, but that's a good idea. Also, yeah, some levels can be skipped but just jumping down, but I like to think that its a speedrun strat for people who might want to speedrun the game. I'll be sure to check your game out!
I didn't get very far cause I kept dying to the enemies as soon as I de-fused, and a tutorial would've been helpful. I love the concept though, and the first time I rose up as I flower I had a big grin on my face.
Thank you for your comment! I tried to make it so that the enemy moves in the opposite direction of you when you unfuse. I guess that did not work. also, there is a tutorial, I just made a mistake in the games code that made it so that you start at level 4 instead of level 0. In level 0, there is a sheet of paper you can go to to see your moves.