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Magnetogether's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 4.375 | 4.375 |
Game Design | #20 | 4.167 | 4.167 |
Audio | #23 | 4.083 | 4.083 |
Overall | #26 | 3.972 | 3.972 |
Fun | #159 | 3.708 | 3.708 |
Theme | #236 | 3.833 | 3.833 |
Graphics | #329 | 3.667 | 3.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Two magnets needing to work together to move an objective to the goal. They are much stronger working together as a team, where one can repel and one can attract.
Did you write all the code yourself and made all the assets from scratch?
I made all code and game design myself (with Construct 3), all audio and music myself (with FL Studio and Chiptone), and most of the graphical assets minus Kenney's 1 Bit Pack (used for the tileset and a couple of small things), and the Massive Glitch and Better Outline shaders for Construct 3.
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Comments
I saw screenshots of this on discord and was really excited to play it! And it did not disappoint. It's a very clever game. I respect your game's aesthetic it all feels really cohesive and smooth to play. I really love the pause time mechanic as well as the various magnet strength choices.
If you were to continue this, I have just one small suggestion: You could bind the magnets to toggle on and off with just left click and right click. Like how in portal, left click shoots one portal and right click the other. I often find myself struggling to activate a magnet when I need it too.
But anyway, great game! Wonderful execution. And I hope you make more :)
Thanks a bunch for the comment! Glad you enjoyed the game.
I'm definitely planning on continuing the development of this. Definitely will consider that mechanic change, I would have to have an alternative way of switching between magnets (LMB currently selects magnets and interacts with the UI), unless you have any suggestions in which case I am all ears! :)
Well you have the entire keyboard to use! You can give it to Q and E. If you wanted to use the mouse some more you could use scroll wheel or middle mouse too.
Beatiful because it is so slim! Very nice and clever!
Thanks a bunch, glad you enjoyed it! Will try out your game later!
Wow! This is an incredibly polished game with very clever level design and brilliantly executed mechanics! The music and art work really well and the option to toggle music is a really nice feature. I did not fully grasp the magnet strength idea and also couldn't get past the 4th stage (not your fault, I just didn't have the patience), the parts I did play were really fun and polished. Well Done!
(Also, are you pushing around Magneto's helmet?)
Thanks for the incredibly detailed response. I'm really happy you thought everything worked well together, especially the mechanics, level design and music, between these I was quite proud of the end result too. I was really happy with how the game turned out, but was a bit worried as to how it would be received in actuality by other jammers.
Comments like this definitely make me feel like this game is worth continuing development beyond the 6 days I spent on it during the jam.
Stage 4 is a bit tricky for sure, one question: were you using the stop time mechanic to strategically reposition your magnets to move around the objective/enemies on that level?
It's by no means a cheat, and playing without it is incredibly hard (especially in the one level you didn't make it to).
Gonna try your game later, and I am glad you were happy with the game, this comment seriously improved my day.