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Zły Wilk

41
Posts
9
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2
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A member registered Jan 15, 2021 · View creator page →

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I couldn't get the last cat on the 3rd level, but besides that, I like it. I hope no cat was harmed during the development process

I got the concept you are going for, but at this point it is unplayable, buggy mess. I would happily play this when everything works

Good, simple game. I like the style of narration, altough it calls for some holistic story, besides separate encounters. Controls could be a bit tweaked, because i.e. in the browser Esc is closing fullscreen mode.

I can not play your game. You did not upload it correctly

Thanks a lot!!

Thank you!!

Right... ;)

Thanks!! First time someone bothered to record a gameplay of my game. You made my day!!

There are hints under question mark in the corner. More straightforwardly, you get extra dice for:

  • putting roof on top of other die
  • putting office (monitor icon) on top of other dice (the higher the better)
  • putting services (hand with gear icon), so it have neighbors on the sides
  • putting bar (drink icon) on the ground. You generally lose additional dice for putting anything on the ground, so it cancels in this case.

Thanks a lot!

Reroll exists, because there would be 6th side left empty and I didn't want to complicate game further.

CONKRATULACIONS

I played it for 5 min and I lost every damn time

Plesant, chill and unlosable

(1 edit)

Audio and video are fun, but they can be bothering sometimes. Main mechanic is promising, but physics is so funky

Good game. The idea appears very unique and it is clever interpretation of the theme.

Nice concept. I absolutely love the aestatics and attention to details.

That's just how my normal dates look like. 10/10

I don't know. It's your game, you should know better than me.

I see it as an open word story-driven game.

It could be good, but it needs a solid tutorial with this level of complexity. 

Chill game, but ground moving relatively to playser is not a good idea.

Creative, well designed and implemented game. Maybe to easy to speedrun, because you can win without entering the building once.

I don't really know. There isn't room for improvements without changing the scope of the project.

That's propably one of the most original clickers I've ever played. Good job!!

Pretty solid for 3 hours of work.

Very fun gameplay and clean artstyle. Great game!!

Good game, cool concept, solid execution with attention to details. Controls aren't intuitive, but they aren't confusing either for me.

If you are still learning it's best to enter jam in a team with some more experienced people. You will learn a lot from them (I'm sure much more than learning by yourself) and game will be better.

Not so bad for a first made game. 

Simle idea, but I like the execution. Hard mode is longer, not any harder. Synhronizing spawning bubbles with music would add a lot of flavour.

Quite good game. It may be more polished, but main mechanic is interesting.

Very basic game. Could be a bit harder, 'cause it became boring too quickly.

What's going on?? What are the controls?? What am I supposed to do?? It's even a game??

I would really like to write something positive about this game... Yup, it's quite terrible.

Enjoyable and original gameplay, pretty graphic design. Maybe a little to hard on later levels for my short attention span.

Fun game, interesting puzzles, aesthetic grafics. Well done!!

Not bad game. Puzzles are simple, but entertaining enough. A bit too much bugs, especially in inventory system.

Great puzzles, nice artstyle. Core mechanics done incredibly well. I only suggest not reapeating dialogs after restart and wider paths, because, in some levels, it's hard to not hit these arrows.

Original, cool idea. Not bad execution. Problem is, where puzzles and platforming are very easy, pushing blocks is quite annoying due to lack of precision. Redo or reset button is necessary.