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A jam submission

King & QueenView game page

Guide the captured King and Queen through a dungeon!
Submitted by gamesbybamsall — 5 hours, 19 minutes before the deadline
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King & Queen's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#954.1384.138
Game Design#3233.5173.517
Overall#3783.4143.414
Fun#4143.3793.379
Theme#4203.5863.586
Audio#6892.8972.897
Innovation#7262.9662.966

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
My game fits the theme "Stronger Together" because you have to control both a King and Queen that help each other on their way through a dungeon. The King's switches only turn off the Queens lasers, and the Queens switches only turn off the Kings lasers.

Did you write all the code yourself and made all the assets from scratch?
I wrote all code and made all the particle effects/animations myself.
But most of the art and sound effects were not by me (CC0)

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Very lovely presentation. Mixed feelings about the precision required for the jumps, took me super long to get some of those right. Solid effort!

Submitted

Really good aesthetic, but you need to be really precise with your jumps. The chains swinging when you touch them is a really nice addition.

Deleted post
Submitted

fun game and very nice art style

Submitted

fun game and very nice art style

Submitted

I like this art style and the sfx are very fitting. What I think would be cool is some sort of special ability or move each one of them has, so they actually feel different to control.

Submitted

It's an innovative game. Your game mechanic is great.  graphics are appropriate .

But I think the collision box of spikes are frustrating, consider making their collision smaller and also try to avoid precise jumps in level design.

I suppose it would have been better to have the same button for switching king and queen
The absence of music can be felt, but overally I enjoyed it and would like to play an improved version of it in the future.  Good job :)

Developer(+1)

Hey thanks for the feedback! The collision box for the spikes is the exact size of the sprite, and I’m worried that if it were smaller it could cause more issues such as clipping through the sprite. I also couldn’t find any music that went well with the vibe of the game and I didn’t have enough time to make any tracks myself unfortunately. As for the switching buttons, I explained in a previous comment that I honestly don’t have a good reason for not just making it one button. I think I just felt rushed to create the mechanics and accidentally made it more complicated than it needed to be. I appreciate your suggestions and I will for sure take them into account for the future! I’m glad you enjoyed the game :)

Submitted

The game feel on this is off the charts! I love all the subtle effects like the chain, the level transition, the walking particles, and screen shake. The platforming was a little frustrating because sometimes it seemed like the gaps were slightly too large or that the characters were not jumping the same every time. I was also wondering why you decided to make the switching mechanic across 2 different buttons instead of one.

Developer(+1)

Thank you so much! I'm glad you enjoyed it! And about the switching buttons- I don't really have a good answer for that one... Sometimes I get so caught up in programming that I make things overly complicated. Definitely something I need to work on in the future. Thanks for the feedback!

Submitted

Cool game and the graphics are awesome (i love the swinging chains). The slippery blocks feel a bit unfair, and maybe they shouldnt be introduced at the end of a level but instead the start. but otherwise great game!

Developer(+1)

Thanks for the feedback! I'm glad you liked the swinging chains, it was a small touch I wanted to add as another level of immersion into the game.

Liked the graphics.

Submitted

Nice game! Very appropriate game length and difficulty for a game jam. The movement is a little slippery which causes some of the platforming a bit challenging. But the short re-spawn time and small level make up for it. I also like the marine blue monochrome and the cool ripple transition!

Developer

Thanks! I'm happy to hear that you liked the ripple transition. It was my first time working with any kind of shaders, and I was worried it wouldn't work/look good.

Submitted

A little challenging but still fun to play and I like the art style very much

Submitted

The art style is cute and simple. It's quite hard but still very fun! 

Submitted

The art and animations are super slick, and the transition effect is awesome! It's on the harder side, but not impossible, it was a lot of fun to beat!

Submitted

Very cool!

Submitted

Really great game, love the art style and sound design and has a ton of polish. Definitely on the harder side but still really fun.

Submitted

I really love the art style, and it’s really polished!

Submitted

Good platforming game. A little on the challenging side though. Also loved the sounds effects and art style.

Submitted

Very fun game! I really liked the 1bit style.  I used godot too and i need to learn how to do transitions like you did. very nice!

Submitted

Excellent!  Great fun.  Normally games with tricky jumps like this get me to quit quite quickly, but I was laughing and swearing a lot during this one.  Great game.  I enjoyed it a lot.  Nice work.

Now...  where did I put that Spectrum emulator... ;-)

Viewing comments 20 to 1 of 24 · Previous page · First page