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Be My Friend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.364 | 4.364 |
Innovation | #105 | 3.788 | 3.788 |
Overall | #204 | 3.616 | 3.616 |
Fun | #299 | 3.515 | 3.515 |
Game Design | #353 | 3.485 | 3.485 |
Audio | #493 | 3.121 | 3.121 |
Graphics | #516 | 3.424 | 3.424 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player has to control different characters with unique abilities to solve the puzzle together,
Did you write all the code yourself and made all the assets from scratch?
Assets were not made by my, they are all credited on the itch.io game page.
Code was 90% written by me except the character controller.
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Comments
Pity I cannot play it. My Win machine broke and it does nog work on my Mac.
Yeah I did not include a Mac version. Rookie mistake. No worries though, thx for trying.
Nice idea and great coding! Little bit hard to understand at the begining what you need to do... :)
All the best the Wilma and Buddy Team
Thank you for trying it out.
I liked the idea of using characters with different characteristics. And I also really like the graphics.
Thank you for the kind words
I hoped for a few more levels but it was fun regardless.
There were a few collision and input bugs (such as getting stuck on nothing or moving on its own when I'm controlling the character) but nothing that was too much.
It is a bit confusing at first and you get lost switching characters. I feel like on the last levels the sword man is not needed for anything because even if one of the characters die you can keep on going, so you just need to turn the enemy to the other side.
Regardless, congrats on the game! Left my rating!
Glad you enjoyed it, I will keep your feedback in mind for my next game.
Fun puzzle game, the controls for the characters were a bit confusing at first but after I got 3 character it wasn't a problem anymore. The puzzles were not too complex but fun to do and solve, one thing I noticed though is that after you get the fireball guy there is really not much use for the sword guy anymore he is just in the back not able to do much or anything at all in later levels. Overall I really enjoyed it and it was fun, great job.
Yeah I guess when I planned the levels, my idea was to that you don't always need all of them to solve the puzzle but I can see that this can get confusing. Thanks for checking it out.
Nice :D
You definitly used assets in the right way. I liked it, sometimes i feel like some polishing would be needed to make it even more perfect and so that the player dont get lost. (happend to me - i didnt saw the character list in the upper right corner and some times i was a bit confused on if i used the ability or not, small sfx or vfx for that would be amazing.
Yeah finding time for polish at the end of the jam is always hard, thank you for the feedback though.
Thank you for trying it out.