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Bond of Bones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #204 | 3.643 | 3.643 |
Graphics | #367 | 3.607 | 3.607 |
Overall | #382 | 3.411 | 3.411 |
Audio | #452 | 3.179 | 3.179 |
Theme | #481 | 3.500 | 3.500 |
Game Design | #494 | 3.321 | 3.321 |
Innovation | #502 | 3.214 | 3.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can use a special power to convert the skeletons to your side, and fight with you against the minotaur. Making you stronger together.
Did you write all the code yourself and made all the assets from scratch?
Yes, the majority of the code, music, etc was custom made from scratch. We did use a few Asset store which were credited on our page (and allowed by the rules)
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Comments
Interesting...
Cool game! Had some nice models and animations, and the converting enemies ability was a cool way to bring in the theme. A few points of feedback:
- It's not really clear when the enemies can claim the enemies back. It seemed like sometimes I converted enemies then they went right back
- The camera felt a bit wonky and imprecise
- It would have been nice to be able to move slightly while attacking
The convert ability was based on a coolown timer which they could do once you converted . I suppose there should have been a time period where the unit's couldnt again be converted or some other mechanic to prevent that from happening.
Agree about the camera and giving him the ability to move while attacking.
ah okay, I guess I got confused because I wasn't sure which enemies could use that ability and wasn't sure when it was off cooldown
Cool! I liked your 3D models for the enemies. It reminded me of a cartoony dark souls. I had some trouble moving the camera, maybe the mouse sensitivity was low. And it clipped through the walls a couple times. That minotaur was scary lmao. Good work.
Nice combat, I love that you added boss fights in just a week. The only thing I had difficulty with is that my mouse was not locked to the monitor I am playing on so sometimes it would move over to my second monitor and I would lose control of the game.
If you have a chance please provide feedback on my game.
Thanks for checking it out Kento! It was a challenge to put everything together in just a week, and there were a few "rough edges" like the mouse and the camera that I wish I could fix but can't since we're in the voting phase. Anyways, glad to hear you liked it.
Do you have a mac or a web build for your game? I'd love to try it out but don't have a PC handy.
Unfortunately I did not upload a web or Mac version of the game. Thanks for asking :)