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A jam submission

Totem NightsView game page

Can your totem reach the moon?
Submitted by Picodaddy (@MrPicodaddy) — 3 hours, 18 minutes before the deadline
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Totem Nights's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#164.1324.132
Theme#244.3024.302
Overall#273.9593.959
Game Design#673.9433.943
Audio#1113.7173.717
Fun#1383.7553.755
Graphics#1893.9063.906

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have you gather more totem pieces companions to build taller totems, defeat stronger enemies, and go further.

Did you write all the code yourself and made all the assets from scratch?
I did all the programming, dessign, art and fx sounds tasks, except the parallax background layers, terrain tiles and music.

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Comments

Viewing comments 20 to 1 of 40 · Previous page · First page

great game ...awesome gameplay

Developer

Thank you mate :)

Submitted

Great graphics! enjoyed the mechanic of working together!

Developer(+1)

Thank you so much :)

Submitted

also may i ask how u made those gifs :)they look wonderful :)

Developer

Yeah of course. I used this program to record my screen https://www.screentogif.com/. But the gifs usually are too big and Itch.io has a 3MB limit for images, so you have to opmize it. In the program you can cut, resize, reduce frames, etc. but it probably wont't be enough optimization, so I use this page https://ezgif.com/maker to compress the video. There, I usually used Color reduction + dithering and Lossy GIF in the optimize tab to reduce the file size, but the gif will lose some image quality.

Submitted

tysm! best of luck on the results! this is truly a wonderful game!

Submitted(+1)

hey! really awesome game. the graphics are totally legendary!!! great game overall. remember me? I played ur game in btp! haha :D keys :D  

ps - i left a rly good rating :D

Developer(+1)

Yes of course, I have recognized you profile icon inmediately hahaha. Thank you mate I am glad you liked it. Personaly, I think that KeyKey was a better game that this one, it had more "character" badumtss. But I am happy with the result anyways. I am gonna try your game, it looks very good :)

Submitted

lmao haha!. love the joke lol. haha ty for tryin my game :D   ye. u should be rly proud of the results. they look bootiful :D

Submitted(+1)

The game is totally nice, but not for soft players as me. Too hard for me. Streamed here

Developer(+1)

Seeing the streaming of my game was really helpful. I realize that the way to kill the enemies it is not clearly explained. You can kill them falling on them with a totem pole with more or equal pieces than the enemy power points (there is a number in the enemy eyes indicating the enemy power). Thank you mate for your feedback and for that video :)

Submitted (1 edit) (+1)

This is such a cool idea, I love it, the totem designs are amazing, and it's really fun to stack them on top of each other, I love the sound it makes! Great job!
Would also love if you gave my gave a shot :)

Developer(+1)

Thank you mate, I reallly appreciate your comment. I am gonna try yours now.

Submitted(+1)

Really innovative concept and it was really fun! I just encountered a bug, where you wold land on the bottom of the world. did you use edge collideers instead of full ones maby?

Developer(+1)

Man, you are completely right, the composite collider was set to outlines. I set it to polygons and the problem is now solved. THANK YOU VERY MUCH DUDE :D  I wish I had realised that earlier so everybody can complete de game with that anoying bug, but at least it is now solved.

Submitted

no problem (。^▽^)

Submitted

Very nicely done platformer/puzzle game. Great visuals and music. Managed to get myself into wall as it was mentioned before. Maybe for the tutorial, the checkpoints should be closer to the new mechanic. The blue flames dont respawn after reset, this is intentional?

Developer

I thought no one could die in the tutorial part, I am sorry for that (and for the damn wall problems hahahaha). Yeah this is intentionally so it is not so frustrating reseting some zones and you can complete the game (people sometimes get tired of games too fast in jams), but maybe I should have changed it.

Submitted

Wasnt sure if I understood the flame mechanics correctly when they disappeared. Yep, I died on the yellow flames, because I overturned maybe three times :-) But thats me :-) Definitelly will try to finish.

Submitted

in the floor gang is a thing in this game and i love it, i was just swinging and something didn't  have collision so i just went on through  

Developer

oh my good, what have you done? hahahaha I knew that this kind of issue appears in some ledges at the beggining but I have never seen it in that zone. Sorry about that, I recommend you to press R and keep playing. The game starts being challenging from that point. Let me know if you reach the end :D

Submitted (1 edit) (+1)

Very nice and polished game. The mechanics of forming your totem and crossing gaps is refreshing. I love it! Good job!


Check this out to fix the tile tearing:

Developer(+1)

I thought that I have already fixed the tile tearing. On my computer at least, I don't see any tearing, but maybe it appears in other resolutions. Thank you for your comment and the tutorial mate, I usually have problems with this so it is very useful for me!

Submitted

awesome game! like both art and music

Developer

Thank you do much :D

Submitted (2 edits)

In general, the game is excellent, I especially liked the mechanics of check points, the design is also excellent, the music is 4/5. I also came across a bug when hitting a circle that allows you to rotate (flew out of the world, I attach a screen), the topic is well covered, the levels are also good

Developer

Can you believe I tried that area 30 times and it never happened to me and now all my friends had this problem too? It is the magic of Unity's colliders hahahaha. Good thing I made it possible to restart with R. Thank you for your feedback, it really helps me a lot!

Submitted

As others have said, the game is really good! :) lol

Developer

I am glad you liked it, thank you!

Submitted

I really love the design and the music

Developer

Thank you mate :D

Submitted

Congrats on the submission! I love the mechanics of climbing on top of each other and the swinging, I did run in to a issue where I could'nt go forward because I hit an enemy and lost a piece, at that point might as well have the enemy just send me back to the checkpoint

Developer

I tried to make all the zones resolvable even when you lose a piece, but anyway you still can get stuck of course. That is why there is a tutorial at the beggining to know how to reset to checkpoint with R key. But you are right, an automatic restart in such cases would be very useful. Thak you mate for you support :D

Submitted

Really well looking game for a week. The design is very interesting and fits the theme well. I wish there was some way to avoid the enemies while trying to line up a stack against them, the movement is very limited.

Developer

Yeah maybe the totem is a bit defenceless in this situations, I will take in to account next time. Thank you buddy :)

Submitted

Your game is cool ! Such a unique mechanic I think. However I think the game is a little bit slow sometimes. But yeah, very cool idea !

Developer(+1)

I tried to make a relaxing game (except for the final part). That's why it's set in a quiet night in a forest and the gameplay is more focused in solving puzzles than on the action. But if you are telling me that it might be too relaxing hahahahaha. Thank you very much for you comment dude :D

Submitted

Cool game. I really like the art style. I had a problem where I couldn't pass the two fire things because the little pivots kept letting go. Other than that the gameplay is good and it fits the theme nicely!

Developer

Yeah, I had a lot of problems with the anchors behaviour and wasted a lot of time to fix them but they still making strange movements, sorry about that. I'm glad you liked it in spite of that, thank you!

Submitted

I really like it, The Music was great and so were the SFX and graphics. The mechanic of the game was also very good but I think to make it better there should be more ways to avoid the baddies apart from just having to speed run it so they don't catch up to you. but, if you wanted a speed run mode, it'd be just fine! Great game!

Developer(+1)

You can also kill enemies by throwing the totem at them if it is made up of a number of pieces greater than or equal to the number of the enemy's eyes (there is a tutorial explaining this). Anyway I am glad you liked it, thanks for your feedback mate!

Viewing comments 20 to 1 of 40 · Previous page · First page