I like it, simple art and gameplay brings me back to the times of playing cooking mama-type flash games and cooking fever. The game play was a bit difficult to understand at first despite the tutorial, but I got the hang of it and started to actually have fun once I got it. I also recommend increasing the retirement cost if that's your intended end goal for the player. That way the player would have to focus on upgrades first and then retire once they've gathered all that money. Overall nice job!
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HammerBeard's Cookie Corner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #437 | 3.189 | 3.189 |
Graphics | #618 | 3.297 | 3.297 |
Innovation | #714 | 2.973 | 2.973 |
Game Design | #750 | 3.054 | 3.054 |
Overall | #781 | 2.991 | 2.991 |
Fun | #843 | 2.892 | 2.892 |
Theme | #1205 | 2.541 | 2.541 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The theme was "Stronger Together", and our thinking turned to a gameplay where 5 harmless ingredients can be mixed to produce this excellent pastry that is the Cookie. (It's a quite far-fetched, hoping that you'll find a little bit of fun :D )
Did you write all the code yourself and made all the assets from scratch?
Codebase absolutly from scratch using Godot 3.2.3 & gdscript.
All the graphic assets are drawn by Gorouane for the Jam.
SFX and musics are from ProSoundCollection.
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