The game looks very good. There's plenty of light and shadows, and the art style is fun. The concept is great, and expanding it would make it even better.
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Umbra Lumen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #82 | 3.795 | 3.795 |
Graphics | #179 | 3.916 | 3.916 |
Innovation | #349 | 3.410 | 3.410 |
Overall | #356 | 3.440 | 3.440 |
Game Design | #382 | 3.458 | 3.458 |
Theme | #728 | 3.193 | 3.193 |
Fun | #851 | 2.867 | 2.867 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game's objective is to find lost fragments of your soul, hidden inside source objects. You can only finish the game if you find all 9 objects.
The more fragments you've found, the more powerful and stronger you become against the enemies.
Did you write all the code yourself and made all the assets from scratch?
All the assets, including scripts, models and music were made by myself using free available software like unity and blender.
Comments
The game was very aesthetically pleasing, but it was a bit difficult to navigate through the area. I think a map would help a lot in terms of getting through the challenge! Not a bad game overall!
It has a great atmosphere. I enjoyed it, but I was little bit lost sometimes.
Liked the look of this, was an interesting mechanic. Keep up the good work!
Really enjoyed the ambience of it all and your light getting brighter the more you collect! I would rather have used wasd to move but it was still enjoyable! A few more sound effects for the impending doom of the spikes would be cool!
I really like the atmosphere but It's confusing where to go and the control for the movement does not feel right. It either you keep the controls and change the camera angle to a top-down style, or keep the camera angle and change the control to arrow keys or WASD.
this game is noice. the camera position makes it hard to move backwards (you have to keep clicking the bottom edge). i like the atmosphere and use of darkness. getting chased by the spikes reminded me off death stranding a bit :)
Noice game! I haven't played many 3D games this jam and i really liked the mood and music. The only thing i'd critique is the movement it just wasn't for me, but still really great job!
This game is noice but it was very hard to find anything as it was super dark. I understand that is the point, but it would make navigating easier if there were different areas with slightly different looks.
I like the atmosphere the game creates and the low poly graphics, but after the first objective I wondered around for like 5 minutes and I could't find any other.
the graphics were great but the game it self isn't really fun. could find any other of those things after the first one.
I like the feeling of the game! I didn't beat it sadly because the game is too dark and after play a while my eyes hurt.. And the tapping sound is quite annoying. The BGM is awesome but the tapping sound makes me want to mute the game...
I like the tense feeling and use the light to deflect the enemy is a smart and interesting mechanic. With some improvement in the art, I think this game really has potential!
One thing I didn't get is what is the small light for? Are they just collectible or they can do something special?
Great atmosphere and sound. I'm not a big fan of games where you can't see much, but that's just me, I can tell you put a lot of work into it and the result is very polished. Maybe alternate some scenes that are lit and some dark, just an idea.
The concept of having to use the mouse for both movement and defense was very inspired. It really upped the tension already brought on by the environment and ambient sfx.
Cool Game!
so eerie :0 I liked the enviroment, and exploring trying to find the souls. The music was really good, and but I didn't manage to complete the game because I got too spooked D: congratulations on making the game in a week though, its very good and well polished :)
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