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Minions in Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #427 | 3.542 | 3.542 |
Theme | #481 | 3.500 | 3.500 |
Innovation | #551 | 3.167 | 3.167 |
Overall | #822 | 2.931 | 2.931 |
Fun | #926 | 2.792 | 2.792 |
Game Design | #1044 | 2.667 | 2.667 |
Audio | #1389 | 1.917 | 1.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
On a journey through the dungeons, the main character does not represent anything without his faithful companions. You will have to gather your companions, otherwise you will have a hard time!
Did you write all the code yourself and made all the assets from scratch?
Yes, except sounds. We grab sounds from free sources.
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Comments
Unique but fun submission, good work :)
Minecraft clone :DDD jk man, cool game :) also play mine ;) Rate Fultuming Friends by KrrishCaterpiller for Brackeys Game Jam 2021.1 - itch.io
Nice models and animations! Looks like minecraft, but hey, it's indie :D Could you rate my game too please if you have time
I liked the concept and the graphics were very nice. The dungeon textures were particularly good. I didn't really get what was going on with the wizard. He's supposed to point the way to the portal, but he kept changing his mind :-)
Very good though. I played it for quite a while.
Great game, it was a lot of fun, so here are some tips:
Show the player the controls! When I played the game, I didn't realize that there were actually weapons, I just assumed that the gun did the damage. Only when I looked into your description did I see that you had to switch to attack. Most people don't really want to exit out of the game just to find out about the buttons that you need to press, instead just quickly put together a tutorial or a quick picture showing the functions of the 3 tools.
Just make the portal instantly tp you to the next room when you touch it, that way the player doesn't have to find out that they had to press E
The party members should just automatically follow you once you recruit them, regardless of whether or not they are in your line of sight, I constantly had to backtrack to get the dwarves just to follow me because they got stuck
creative gameplay but personally would improve on the atmosphere of your game
You have made a fun game which really fits the theme. I think a bit more sound design would have strengthened the atmosphere.
Really liked the concept! The only thing I encountered to be annoying is the mining beam, I think it would have been nice to make it mine a 2 wide block instead of 1 and also maybe a pickaxe would have fit more the medieval atmosphere of the game. Great game!
Voxels are cool!
Wonderful models and animations! The boss unfortunately got stuck on a pillar, so he was easy to kill, but otherwise nice concept!
The voxel models looks cool, and I felt very happy when I finally found the wizard. It would be cool to take my companions to the second level though!
Love the concept and the voxel art !
Great voxel art!
Voxel style models, cool concept, and interesting mechanics, great work man, really enjoyed it
Bit glitchy, but great graphics and in 3D.
Nice graphics! Some more sound would take it a long way.
it was pretty fun but I was able to walk in the walls for some reason.