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CoolLikeGoose

77
Posts
6
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A member registered May 15, 2020 · View creator page →

Creator of

Recent community posts

Thanks :)

Thanks for playing and for the idea) Sounds pretty interesting, it remains to think what to do with the merged cubes.

I spent quite a lot of time trying to pick colors and set the bloom, glad you liked it!

Thanks for the feedback! Yea sounds are not the best part of my game because I remembered about them three hours before the deadline)

If you expand this game, you can get a good project!

For example:

  • Add more abilities for the player.
  • Give the player hints about the next light (sometimes its too boring to wandering around)
  • Make soft lights (add transparency gradient)
  • Add enemies for a more engaging process.

I will wait for updates :)

Nice mechanic! The cannons a difficult a bit, they shoot too fast. Sometimes the objects don't stick to the slime (maybe I do something wrong). Pretty funny game)

Quite a good dark atmosphere in the game. The controls seem a little unresponsive, but I got used to it in a few minutes. Also, I found a bug that can help you complete the game without using the F button, when you jump through the platform you can press the spacebar as many times as you want and each press adds Force to the player.

(1 edit)

I will reassign the jump to the W button and Spacebar. Thanks for the playing!

Thank you) There is still a lot to improve in the game, but I'm glad that you liked it!

Thank! Yea, falling into spikes is very unpleasant) I'll think about some "checkpoints".

I finally found your game! A very interesting concept, I've never met a game about two magnets that work together before) Nice arts and sounds (maybe you should make a restart sound a little quieter?). Also, I think magnets maybe a little faster.

This is the first game on a construct 3 that I played) You made a good game. 

Wow, this project looks like more than just a game)

You have merged the great storyline with the great mechanic and it turned out really good. Only two people created all arts, programming, and music and this is amazing! I really want to play more levels! 

At first, the controls seem to be a little unresponsive, but after the third level, I got used to them and made words pretty fast.

Great game :)

After the jam, I will add a few tutorial levels that would explain game rules more carefully.

Thanks for playing :)

Thank you for your feedback!

After this jam, I will add a different texture to the doors or make them more recognizable. Also, I want to add a few levels to remember the controls. Now I'm thinking about how to simplify controls. And yeah, the switch opening animation is too long, I will decrease it.

Thanks) I'm bad at drawing, so I had to spend some time on the design of my itch page

Yea I will fix this after jam, I realized that it is pretty difficult to distinguish the door from the floor when it was too late. I will add a different sprite for the door, or just remove this feature. Thank you for playing :)

I love game jams. On the jam, you can find very interesting projects with great potential. I think this game should develop further :)

Thanks for your review! I am not an artist and so I am glad that you liked graphics:)  

Sorry for this bug/feature level it's truly incomprehensible( If you wanna know how to solve this level this video can help.

Interesting idea of planting seeds to reach the destination! I got a strange bug, I think you forgot to lock rotation on the Z-axis in the Rigidbody2D component.

Nice idea! I don't saw games with the same mechanic, this is very innovatively)

Great puzzle! This mechanic are really cool! You made a good job the last week)

Wow, great visual! I like the dark atmosphere in games (and tried to make same in my game) and this sound design is cool!

Looks like a good prototype, I think you can make something cool with this! For example, give more speed to cubes, reduce bloom (In the dark room it's very brightly)

Very funny puzzle, and cool destruction effects! You made a good game for last week)

Pretty good for a demo) There some bugs (now I can fly infinitely), but the idea is great!

Funny game) Interesting character selection mechanic! When I first looked at the preview, I thought it was something similar to Papers please, but then I was pleasantly surprised)

Thanks) Yea I wanna polish this game after jam and add some levels! But I'm not very good at making puzzle levels(  Also I have a developer account at Google Play and can try to port this game to android.

Yea switches activate too long, I understood this after submitting( Thank you for this information! I will try to repair this after the jam.

Thanks for playing)

Really good art style, I love this! I think you can upgrade this game after the jam ends, add some sounds, smoother tutorial, and so on) With those arts, you can add a good storyline!

I love puzzles like this, and I hope that you would develop this game further after the jam ends) Wanna play more levels with those mechanics!

Glad that you enjoyed :)

Thank you for this review! Now I can see how players playing in my game, this is very important for me. After this gameplay, I added some tasks to my TODO list, thank you for your help!

Wow, game on C++ within one week, that's impressive. I saw you on Twitter last week, and since that wanted to play this game)

Great puzzle game! I saw your game on Twitter, and finally, I am found this project)

Pretty funny bullet hell :)  Good work with arts and sounds!

It was pretty funny) But shop prices are too high (3k and more), like in real life(

Great arts, an interesting concept that fits the theme! I have some bugs like turrets are shooting but bullets don't appear, and my head disappeared from the level. But it still a funny game)