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Another Brick In The Wall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #153 | 3.714 | 3.714 |
Theme | #222 | 3.857 | 3.857 |
Overall | #547 | 3.238 | 3.238 |
Graphics | #723 | 3.143 | 3.143 |
Innovation | #754 | 2.929 | 2.929 |
Game Design | #769 | 3.000 | 3.000 |
Audio | #773 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It's about growing and collecting friends to bash down walls
Did you write all the code yourself and made all the assets from scratch?
We created almost everything ourselves except the characters and the audio.
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Comments
Such a funny game, reminds me of a game on steam that I can't remember its name right now but you just roll around to become bigger and you can consume bigger stuff like people and cities.
Overall very good for just 24 hours of work.
I would appreciate it if you can give me feedback on my game as well.
katamari?
We've had a bunch of people mention its got some similar mechanics! But we've never actually seen or played it haha.
Here we were thinking we were being original! XD
Thanks so much for the kind comment :)
Will definitely jump on and play/rate your game.
yes katamari, thank you I was going to lose my mind because I could not remember what it is called :)
One of the funniest games I've seen, the sound effect and little hearts especially really add to the experience. It gets a bit repetitive after a while though, both gameplay and music-wise, but the length was alright. It was also a bit hard to get the characters when rolling over them, the collisions felt a bit fiddly. Nice game overall, and again a ball of fun ;D
Glad you liked it!
Feedback noted! Thank you, we'll keep that in mind and hopefully fix it post jam :)
Nice game :) Some minor bugs, but it did not detract from the overall experience.
Thanks so much,
Glad you weren't too put off by our scrappiness haha :P
Enjoyed it a lot!
Some mindless destruction fun <3
I would have liked a few more buildings of separate size within the areas which I would need a few more friends to destroy them so I have a bit more sense of progression between the big walls.
Thanks Deylz,
We're so glad you had a good time playing it, we'll definitely add a better variety of structures and other environmental pieces post jam :D
Wow that's really good game, well done! I also really liked the menu!
Thank you, that part was all Andrew :)
WoW! Very impressive, I loved everything about this. This turned out great in just one day, good work.
Mm i wouldnt say it's QUITE as good as WoW... But I'm glad you think so!!
Jk jk.
Thanks Alex, we worked really hard.
Interesting to be honest. One suggestion is that the camera need to be work on a bit more. I get a little dizzy from it. I like the art, wait no I don't like it. I love it. ;)
Thanks for your feedback!
Really glad you liked the aesthetic, and thanks for playing :)
Yay We did it :) dont know if it was the background Music, the amazing SFX or the love heart particles but it put a big smile on my face.
Cheers for the comment!
We are thrilled to hear you had a great time playing our game, we couldn't have asked for more
Yay We did it :) dont know if it was the background Music, the amazing SFX or the love heart particles but it put a big smile on my face.
Really interesting design, had a great time playing it. The camera do need some work though.
So glad you enjoyed it!
The camera gave us a LOT of trouble throughout production, it's a lot better than it used to be, but not perfect as you can see.
Thanks for the comment! ❤
This was a pretty fun time that felt a bit held back by the very imprecise, floaty controls, making the satisfying nature of amassing a powerful ball of people feel somewhat lessened once you had to start fighting against the controls to pick up those last couple of people that you missed. The camera was another issue I had, it felt a bit all over the place and once you got really big it became really hard to actually be able to properly angle it to see all you wanted. With all that said, this was still really cool and very charming, with the Katamari-esque gameplay being both fun and extremely closely related to the theme of the gamejam. Keep up the good work :)
Cheers Sebastian, thanks for the feedback!
I wish we had more time to touch up some of those issues :)