I dunno why but destruction sims like this are always my favorite to play. Great Job!
Play game
Intern of The Devil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #65 | 3.979 | 3.979 |
Overall | #272 | 3.424 | 3.424 |
Fun | #287 | 3.438 | 3.438 |
Innovation | #322 | 3.313 | 3.313 |
Audio | #384 | 3.208 | 3.208 |
Graphics | #469 | 3.417 | 3.417 |
Game Design | #511 | 3.188 | 3.188 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
As the theme goes "Let there be chaos" , in this game you have to make chaos happen and gain points through it.
Did you write all the code yourself and made all the assets from scratch?
Code was all written myself, most of the 3d assets were from Sketchfab. Appropriate attribution is given in the description.
Comments
I don't know how to get to the second level, but I like graphics and idea.
Hi! Cool game I liked the environment and the introduction (: The only thing I found tricky was achieving all the points to clear the game, it wasn´t that clear to me but besides that, it´s an incredible work.
Well done.
Also, check out our game, it would mean a lot
https://avocado-jam.itch.io/potion-panic
~Magie-to
Funny concept of a game. I was shocked by whacking the chickens, but fun game!
I liked the idea you were going for! There's definitely room for improvement, such as maybe giving the player more options to cause chaos rather than having to wait for the one option to recharge. I thought the intro was pretty clever though!
I really like the intro, the music is great also
The first level is a little bit hard to complete
This is an interesting premise, one that could totally have potential if it was delivered with more charm. The opening cutscene is very neat, but although the destruction is there, and the art is good, but the rest of the game could have gone such a long way too if the maps were given some life that would react to the chaos.
The scoring system is another big problem. You lose out on points for burning things down, which feels counterproductive, and as the rest of the comments have mentioned, made it difficult to progress through the first level.
If you want to prevent players from immediately going ham, it has to be clear why they are being punished. (burning down the whole map feels like a job well done, so why is it not enough?)
If it could have been fully fleshed out, I could have seen it turn into a game where you have to wait for the perfect opportunity to cause the most damage at once, or else you ruin it, but it would require a lot of AI shenanigans that I'm sure you didnt have time for.
For what it is, though, it's pretty well made, it works and it's more than playable. You already show potential as a dev, so keep it up!
I like it quite a bit, you really hit the nail on the head in terms of the theme. The graphics and audio are solid, however I couldn't progress past the first level after I ran out of things to destroy.
Pretty fun, although near the end I had no clue how to progress, and my score only got up so high before I couldn't find anything else to destroy.
I couldn't kill enough chickens in the second level. The Ui was also broken, but I know very well how hard it is to fix the UI. Fun though. Good job.
I really like the introduction, it has a very fancy style, that well complemented by the music. The visuals are also very pretty, you made a good choice.
The game itself is simple but enjoyable. I'm not so sure about the point system though. It feels like it's too hard to get enough to pass the level. I would have just used them as an high score, not as a requirement.
Great execution for the theme. Love the whole art style and sound design, It worked perfectly!
I think With the difficulty curve the first level is absolutely the most difficult. It took me a few attempts to do it but when I moved on the game didn't feel like it was getting any more difficult so I breezed through the other two levels.
Nothing is more satisfying than dropping a giant hammer on chickens! I think you could even add more feedback like a pop when it hits
Overall it's very fun and even more impressive considering the time frame.
Really well done theme! Couldn't figure my way past the first level though
Very pretty game. The poor dying chicken sounds were amusing. The spreading fire between objects was cool.
I felt the hammer animation wasn't strong enough. It feels like someone slightly holding back their strike to deal less damage.
Waiting for the cooldown on my attack is boring, especially when there's nothing else to do. I suggest giving the player an instantly repeatable attack in addition to a cooldown attack so the player always has access to some attack. Maybe when you unlock a new cooldown attack, the previous cooldown attack becomes the player's rapid attack, triggered by the right mouse button.
It seems like sometimes there are invisible chickens. I hear them, but don't see them anywhere on the level.
Your game design is Great! i enjoying while playting it :)
Rate Back my game :D
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