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Chaotic Air Support's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #393 | 3.560 | 3.560 |
Fun | #591 | 3.040 | 3.040 |
Game Design | #660 | 3.000 | 3.000 |
Overall | #690 | 2.933 | 2.933 |
Theme | #725 | 2.920 | 2.920 |
Audio | #786 | 2.640 | 2.640 |
Innovation | #972 | 2.440 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play as a single plane deep behind enemy lines, where you have to fight hordes of planes trying to destroy you.
Did you write all the code yourself and made all the assets from scratch?
Yes, except for the font used in the UI
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Comments
This is alright, I like the graphics and the gradual introduction of new enemies, but it felt like it lacked any "punch" when I destroyed an opponent. Maybe a screenshake when shooting, and a bigger one when killing?
Not bad Game!
Fun to play, but a bit hard to control. I had a lot of trouble finding the correct angles to attack enemies without myself taking much damage. It also seems like the enemies can maneuver a lot more freely than me, which made it more difficult. Some feedback when you hit an enemy can also help a lot, I feel like I hit the blimp a million times and it just would not go down.
Still, it's a lot of fun and the power ups littered across the map give more reason not to stay in one place, which I like. The visuals are also really nice. Good job!
Controls are a bit hard, but all in all a cool game!
Would be awesome if u can play & rate my game aswell! thanks, tiimo :)
real cool game
you can tell beacuse i think im adicted to it :)
real cool game
you can tell beacuse i think im adicted to it :)
I liked the sprite's! It felt a little unfair that the enemies could flip around and basically turret you down.
It is not obvious that this game was made in only three days...
It could need some polishing though. I couldn't really tell if I hit an enemy or not. The same goes for enemies hitting the player. The game would have really profited of a system where you keep the shooting button pressed and it shoots automatically.
The controls can also get a little finicky, it would have helped to take away some speed, making the map bigger or moving the camera away a little.
I do have to give you credit though, the graphics, and especially the airplanes, look awesome.
This game is a lot of fun and can be addictive but the polishing just takes away from the experience.
Hey, thanks for the feedback, I completely agree with you on the controls (I added different speeds through pressing the up or down arrow, but it still made it hard to dodge projectiles.)
Oh...
I have to say, the game feels a lot better while constatnly slowing down!
Good idea BUT...
No impact damage, the enemy has too low enemy damage and there are hard to hit. It makes the game not enough polished.
It's a nice wee game, well done.
Cool little game, maybe it would be great to add a screen showing the controls ?
Thanks for the comment, if you click the info button it shoes you the controls (probably should have called the button 'controls' though!
I like the concept, but I don't like how you are unable to really dodge and out-maneuver enemies.
Could be a bit more chaotic but nice art, you should make the plane fire in full auto(like the power up) always, and make more planes spawn in faster. Other than that it's a nice game!