Top marks to this one! One of the few games I have completely finished in this game jam. Some of the last levels were very hard to complete, which I liked. Wish there was a button for next level once you have finished the previous one, instead of going back to level selection screen.
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Everything is on fire, and it's entirely your fault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #196 | 3.611 | 3.611 |
Innovation | #196 | 3.528 | 3.528 |
Fun | #294 | 3.417 | 3.417 |
Overall | #320 | 3.366 | 3.366 |
Theme | #332 | 3.444 | 3.444 |
Audio | #408 | 3.167 | 3.167 |
Graphics | #745 | 3.028 | 3.028 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Everything is on fire, and the player is the one propagating said fire. Setting things on fire usually induces chaos in the immediate vicinity.
The fire spreading mechanics also feel chaotic and uncontrolled, to fit the theme.
Did you write all the code yourself and made all the assets from scratch?
Background side wood texture panels are from "Hand Painted Seamless Wood Texture Vol - 6" by "Innovana Games". Background Music is from "Absolutely Free Music" by "Vertex Studio". Pixel font is from "Free Pixel Font - Thaleah" by "Tiny Worlds" all other assets created by me.
Some of the tile movement code uses snippets of code found in the tutorial "Grid based Movement In Unity" by "gamesplusjames" found at "https://youtu.be/mbzXIOKZurA" but the rest has been written entirely by me.
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