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Yeis

48
Posts
2
Topics
8
Followers
24
Following
A member registered Nov 23, 2016 · View creator page →

Creator of

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You are the true MVP, thanks for playing all the way through the end

Great entry and the core game mechanic was great, I do share the same feeling as other people have point out, the combat starts feeling a little to slow after a couple rounds also would be great to have some sort of shop to get power-ups or different kind of weapons, I understand that fro a game jam of 48 you usually want to focus on only a key aspects of the game. Overall excellent work and if you do have some time please check off my game and rate it

Great entry to the jam, was really hard to understand what was going at the beggining maybe adding some notes to the page would help understand easily

The Game is great both mechanic & art wise, great entry for the jam, my only comment is that it gets hard too fast

You could add a delay between jumps and better position the platforms as sometimes seems likes it's impossible to continue which can be frustrated if you are about to beat your record. I got some hyper-casual games vibe, which made your game highly-addictive


Please come up and check out my game

Cool game, it gives me a geometry wars vibe. as others pointed out having a continuous shooting through holding the left click button and fighting the movement could make the game feel more responsive. Congrats on your first jam.


If you have time I'll appreciate if you check out my game

Nice game, I feel it was more difficult than chaotic but overall a strong entry to the game jam, couldn't beat it as I'm to bad at it but I like the physics fidelity while moving and inertia of the ball.


Come Over and rate my game if you have time I am interested in your feedback

Enjoyed the upbeat version of Moonlight sonata and both the materials and particles effects of the enemies and player were great, really nice entry to the gamejam


Please come by and rate my game :)

Really fun game, with a nice core game mechanic my only feedback, was that on several levels when I appeared the bolts killed me before getting to the checkpoint, and they kept firing off-screen which made it even harder. besides that everything was so great nice job

Made it until level 7 without hints :) really nice and polish for the amount of time you had, strong core gameplay loop and experience design.


Please come and check out my game I would appreciate your feedback.

This game is insanely good at so many levels, your core game loop is neat and its keeps you engaged with the upgrades section. Being able to save my session was a really nice plus as well. My only feedback to the game was that the color palette of the game was a bit odd and it took me a while to understand some visual cues like money & items due their constrants with the rest of the world but that just me being nitpick :) nice entry to the gamejam Congrats


Please come around and rate my game :)

I think this game fits the thematic so well, so chaotic and fun specially with the relative controllers. the movement of the players felt a little rough for me but that might have been a design decision. Great Music as well, Good Job


Please check out my game :)

Thanks so much for the feedback, we appreciate it the addition of special characters was part of making it chaotic but as others pointed out it ramps up the difficulty really easy :)

Hit me up, I have experience working as a programmer in Unity you can see some of my projects on my profile, would love to jam with you :)

Even thought seems to get chaotic pretty soon in the game, the music kept me pretty chill, I had to redo the second level couple times because its hard to understand visually which gem fits on which ring, (not sure how to solve the problem) I also felt the camera could follow you better to make sure you are able to pickup jewels and drop the rings more easily (this might a conscious design choice).

Overall a good entry to the jam, fits the thematic like a perfect ruby ring ;) 

Really nice gameplay for being your first game, I loved how start getting more hard in the subsequent levels and idk why it gets so addicting to see the flames consume everything.


Please take a look at my game and rate it if you have the chance

Simple but engaging, Solid GamePlay and level design as well, congrats one of the best games of the jam I have played so far.


Please come over and check out my game :)

Really nice idea and execution, you could probably polish the movement a little bit same as the pickup colliders for the object, overall nice submission


Please rate my game as well if you have time

Fits the thematic quite well, but I'll say it more hard that chaotic :) good job overall liked the music


Check out and rate my game if you have the chance

Really addicting, and loved the music keep at it :)


Also please rate my game if you have time :)

Really nice visuals, I would try to maybe experiment a little bit more with 2d lightings and shadows to give it a more complex look, but that's just my opinion. great entry and use of the theme.

We actually thought about the same mechanic of slowing time so that was definitely fun, come play and rate my game I would appreciate it :)

The atmosphere of the beginning was quite nice, keep working on polishing the combat I try to focus on keeping your core game loop fresher, to make a more attractive game. Great Job overall


Come around and play and rate my game :)

Superb game design, it was so fun to play, my wife scared but besides one of the best games of the jam so far, please check out and review my entry

Really nice and polished game my only complain regarding the game design is that there is not really a punishment or reward while being on shield mode (Maybe I miss something didn't get unitl the end due the slow start) technically you can evade all projectiles or absorb them and nothing changes besides the score.

Please check and rate my game jam submission

Here you go 


https://yeis.itch.io/monkeybarrel

I really enjoyed you game, has been my favorite game of this game jam so far, the pseudo randomness of the bunny battles is good for replayability and the 7 Days settings makes the game so hype, my only feedback is that happened me twice that the action button overlays with the next day button and several times I ended moving into the next day by accident and pretty much had to restart again. 


Please rate my game if you have time :) Great work

I really enjoyed you game, has been my favorite game of this game jam so far, the pseudo randomness of the bunny battles is good for replayability and the 7 Days settings makes the game so hype, my only feedback is that happened me twice that the action button overlays with the next day button and several times I ended moving into the next day by accident and pretty much had to restart again. 


Please rate my game if you have time :) Great work

My only complaint with the game was that the text was hard to read due to the font, but besides that, I feel you have an incredible idea here, if you were to polish the level and add more mechanics this can easily be the next celeste/hollow knight I really see the potential you have here.


Please come by and rate my game :)

Cool concept! I struggled to heal myself so I died pretty quickly, but having fans and different abilities and money management kept it interesting! Try my game out!

Hard to figure out how to play, looks pretty interesting though. 

I'd be interested to see where the game goes if the controls are fixed! Take a look at my game if you want :) 

The parallax in the background was really cool,  I felt like at least in PC the game was too punishing since the beginning, so maybe you can start it easier and build up the difficulty. Also changing the color scheme on other hot balloons can make it easier to recognize them as obstacles, mi first playthroughs It wasn't clear if they were enemies or collectibles TBH, besides that really enjoyed your game, Great Job


please leave a rating at my game jam entry :)

The post processing effect was a cool idea for the main menu, but kind of gave me a headache, I really enjoyed the mechanics and the color palette of the game,  the design of the levels were engaging besides having to go back and return for leftovers blocks, but overall great work.

Please come by and rate my game as well

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Very fun and interesting concept! Really nice graphics and overall theme. If this idea was expanded it would make a great full-fledged game. 

Please rate my game :)

(1 edit)

Super fun game! Lots of laughs and god damn it was hard. I played 3 story levels, but the addition of a survival mode is super impressive. 

The only thing would've wished was the ability to control the triangle/grapple with mouse and click. That would've been super fun! WASD  vs arrow key controls made it too confusing at times and I couldn't tell if I was jumping or grappling sometimes. Also, something that might not have been intended was that I could infinitely wall jump if I just hugged the wall. 

Overall: super fun. Check out my game sometime!

I really enjoyed the music and sound design overall, the mechanics were good but have the same problems as other players with the collision system going wacky sometimes, All the levels were really thought out but feel like was too punishing sometimes where mechanics were just given. Overall great entry.

Please check out and rate my game as well.

Best game of the gamejam so far a lot of thought into the level design, awesome graphics and really inline with the thematic of the game jam. Great job


Please check my game if you have time :)

Had a lot of fun playing it!!.  I died several times in the second level by not quite understanding the blinking mechanic, so maybe explaining it on the side of the level or the main menu as the other mechanics can make it easier for players to understand. But great job @marvinwest

Thanks for the feedback I'll try to fix it in the next build :) I'll play your game