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Deflektor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #107 | 3.774 | 3.774 |
Graphics | #124 | 4.000 | 4.000 |
Overall | #150 | 3.591 | 3.591 |
Theme | #170 | 3.742 | 3.742 |
Fun | #193 | 3.581 | 3.581 |
Audio | #241 | 3.387 | 3.387 |
Innovation | #507 | 3.065 | 3.065 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaos can and will take over the map through the enemy's relentless attacks.
Did you write all the code yourself and made all the assets from scratch?
All assets made from scratch, except for: main menu music; sound effects from Freesound.
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Comments
This game is great, my biggest gripe with it is that the goal is to survive x amount of time. I'm not sure why you didn't tie it to "destroy x amount of capacitors". I feel like that would've made the game more interesting and action based.
High scores are okay but if you're playing to get to the next level, the optimal strat is to sit there and play ping pong instead of going out to destroy stuff.
I really like a lot of how this game operates, I think it's great that you get a Pacman like powerup that lets you kill enemies on a timer.
I think the menu music is a bit more interesting and maybe better for gameplay than the gameplay music, maybe just personal preference. Most of the sounds are good although there could be some variation on the enemies shooting.
Thanks for the feedback!!!
The idea of destroy "x amount of capacitors" was one of the approaches that we thought, and use time instead of high score (faster the player finish the game more score). With more time we thought in use this 2 kinds of level per capacitor or per time.
We are happy that you liked ^^
Yea varying the goal could be cool as well.
Very fun game with great visuals and animations!
Thanks, Luka!
Nice game!
Some UI that shows how much time an active power up has left could be nice.
I wonder if putting the health and other UI above or bellow the player would make it better, so that you could get the information without taking your eyes off of the action.
True! We thought about putting a timer on the powerups, especially the shield. In the end, we didn't have enough time to get it in the game, but definitely a good idea. Thanks for playing!
The game looks very good and polished but the menus look amazing!
Well done!
I'm so glad you like it!!
Nice game (*•̀ᴗ•́*)و ̑̑ I think it needs hold attack clicking is exhausting.
We didn't think of that! We were actually planning on having a cooldown between attacks but ended up leaving as is because of the amount of enemy projectiles in scene. Thanks for the feedback!
So much polish on the menus and in the cute animations! The capacitors were a great idea to encourage players to make riskier plays. Since surviving seems like the primary goal, it would be sick to have unlockables or trophies for scoring high enough!
Thanks for playing! Glad you like them!
The game is so polished and fits the theme well! The art, UI, music and gameplay are all great!
Great job! :D
Thanks a lot!!!
Cool graphics bro! I like them!
Thanks a lot!
Nice ga
Thanks!
just amazing guys, even sucking at bullet hell games I love it, good touch with the art and the gameplay
Thanks a bunch!! I'm glad it gave you some joy!
I had a lot of fun with this game. The art is cool, the UI looks crisp, sound effects fit the game really well and the gameplay is both smooth and fun. Great job!
Thanks! Glad you liked it!
This game is really fun, a cool mechanic for sure! It fit the theme perfectly. The art and ui was also really good. Great job!
Thank you so much!
This is a very complete game, well done. Cool sounds, very appealing UI and nice game play. I would love to wreck those enemies when reflecting their bullets, would be a plus. Nice job, had fun playing it
Thanks a lot!
The idea of the game was to destroy the enemies with that bullet that you ricochet, but we changed in the middle of the processing
But we added a POWER UP that you destroy the bullets and the enemies ^^
I was confused at first but then I figured out what to do after I kept dying. The UX feels very nice (menu, getting into the game, etc.) and the art style fits well!
Thanks a lot ^^
I loved the whole UI system, it was simple, clean and elegant. The assets are very cute and easy to identify. Sound effects and music are also on point.
One thing that confused me were the tiny green dots following the enemies arround, I eventually figured out that they were supposed to be where the enemies are aiming at. But because they will always shoot at your current position I feel it's irrelevant.
Thanks for the feedback ^^
The green dots at the enemies was just for debug that we forgot to remove at the final version XD
It's so satisfied when hit the capacitor
I think the same XD
Really enjoyed this game. Smooth movement and animations. Fun to play.
Thanks!
Thanks!!!
The game menu is epic and game art is pretty decent the game is awesome even though the controls are pretty hard good job!!!
Thanks a lot!
really like the game
very chaotic but a bit hard
Thanks!
Clean Game, love the deflection mechanic. Character design looks super cool too!
Thanks a lot!!!