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Devote Games

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A member registered Aug 20, 2021 · View creator page →

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thanks! It was very hard to actually sync with the music in such a short time so I just went based on aproximations based on BPM. Thanks for playing!

thats unfortunate! Try reading the hints in the game page, that can help with reaching the good ending. 

This is by far the best game jam game I have ever played. Incredibly addictive, the upgrades are rewarding and for every single thing that annoyed me in the game there was an upgrade that fixed it. Thats just great game design. Nice color scheme and game feel, I literally have nothing negative to say.

Fun mix of precision platforming and fast paced running!

I love when a game does so much with such a simple concept! The attention to detail is stunning. Two details which i really loved are the storm particles changing direction with the wind to indicate where its pointing and the fact that your inputs dont directly move the boat but just rotate it. Really innovative movement mechanic!

Was this inspired by twisters? Just recently watched the movie and loved living through a similar experience. I managed to get 154k views. Wow it was tense once the storm got close. I really have nothing negative to say, other than maybe there should be a better indicator on whether you are in drive or reverse.

Best game I played so far! I love how such a small aspect like the cat in the way makes it so much more fun. The UI was a bit cut off on my screen but it didn't make the game any less enjoyable and memorable

This is more a work of art than a game. It left such a big impact on me and the interactions were memorable despite the short runtime. I hope you understand that i cannot give a lot of stars for the "fun" aspect, but you absolutely nailed all other aspects

Very melancholic game with a great atmosphere and some fun activities. I got a bit confused with the simulations but eventually i figured it out. Thanks for this submission :)

Decently enjoyable platformer that manages to have a lot of fun with the wind concept. Several unique levels and mechanics make it engaging for a while. Just polish the controls a bit!

wow this game is so cute! I love the artstyle and sound effects, the gameplay is also engaging with how rewarding it is to learn how the ducks move and follow the mom. The bread giving extra lives introduces and extra helping factor to the player, which feels very good. 

Great bullet hell with fun graphics and game feel! wish the difficulty ramped up a bit faster though, as it takes a while before its at all challenging

Stunning graphics, props for creating a full on 3d world in such a short time. I love the animation at the end when the plane drops the bomb! I wish the game was a bit longer though

wow, props for making a full on terraforming system in such a short time! One thing i would work on is game feel. Include more animations, particle effects, etc. 

wow i love the artstyle of the 2d sprites in a 3d world. You hooked me to play the game over and over again until i beat it! I never needed the axe though lol. If i had to separate one best part, it would be the death animations. i almost wanted to try and die in every possible way to see the animation xd

Very fun and beautifully designed. Two small suggestions though: increase how quikcly the car turns, and make more people passengers since sometimes i would drive for a minute without finding anyone

I can see the idea and potential but you need to improve the controls and animations. The spider design was great though, i totally wasnt expecting it.

The graphics are very cute! The battle controls were intuitive and engaging. If I had to give some feedback, i would say make the noise level scale exponentially the slower you move, to give a stealth element

Classic city builder, i really like the graphics and placing multiple roads in a row was soooo satisfying.  I wish there were more indicators on how I am earning my money, but i understand the time constraints of a game jam

The artstyle is incredibly cute and I love that you got mobile controls working. Wish there was more gameplay variety though, as in the latter levels it got a bit repetitive

Thanks :)

The idea was that the game is all about the period *before* the battle. I didn't want to risk adding some huge ending since that would kinda go against the "calm" part of the theme. Thank you for playing all the way trhough!

The vibe and graphics are incredible at conveying the theme and emotions, but in particular the extreme effects make gameplay a bit hard on the eyes after a bit. The story is short but great, and my god did the jumpscares terrify me.

hm, i was sure that was the Unity font xd. Its for all the text such as the description of the newspapers on the bottom of the screen. Props to you for making this without a game engine, really impressive. My point was just that it looks a bit messy with different font styles, and a singular style would be more seamless. Thank you for such a detailed reply!

Spectacular music! This was so fun to play, especially when all the rubble explodes into the sky. The controls are very polished and I love the different powerups. Work on the graphics some more, and add some gameplay variety, and you could totally ship this as a mobile game!

I love the cute graphics and the visuals of the storm. I wish there were some indicators on which buildings will be destroyed. Overall, great game for such a short time

The audio design is great and some of the art looks stunning. I would definitely pay more attention to the fonts, try to stick to 1 max 2 different fonts and avoid the default Unity font!

Love the idea and the graphics of the storm approaching are spectacular. I wish there was more variety in the gameplay. what if instead of just spamming LMB to fix, you had to hold it in specific patterns, swipe, or something like that?

thanks for the detailed feedback! as one comment suggested, i think i will make the goal “travel x distance” which will make it far more interesting. 

I love the game! I really like how it challenges your creativity and the artstyle/setting is very good 

Great execution of a slightly generic idea. I loved how you could see how far you would scale before it happened, made it a lot more enjoyable than other games with this concept

I love this game, i had a lot of fun playing it with my girlfriend. The elephants were very annoying though as they would usually make it so i had to leave some space unfilled.

I love the styles and the color choice is incredible. I wish you integrated the theme into the gameplay more, not just the story

I like the idea and the gameplay is fun but it gets a bit repetitive quickly. Also make sure to replace the player with a higher resolution version when it scales up to keep up the same pixel density

The intro is amazing and the art is stunning. gameplay on the other hand suffers, i think my sensitivity was too high. 

I think the idea is great and i love the puzzles. I wish the "scale" factor was a bit more influential to the gameplay itself though.

interesting idea, i wish there were more levels and they were a bit different

Thanks! That was the idea 

oh my god, thats the piece i was missing. Travel x meters is such a better objective. I will definitely update the game to fit that. And you are the first one that got the Outer Wilds inspiration! Thank you so mich for your comment.

I love the idea and controls are also super fun. i wish there were more block types though and the enemies didnt appear so quickly but there was some indicator. overall the best "your character gets bigger" ive played