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Katerfrühstück's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #425 | 3.520 | 3.520 |
Theme | #692 | 2.960 | 2.960 |
Overall | #877 | 2.693 | 2.693 |
Innovation | #907 | 2.520 | 2.520 |
Audio | #946 | 2.400 | 2.400 |
Game Design | #1073 | 2.440 | 2.440 |
Fun | #1091 | 2.320 | 2.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
As the Player wakes up after a small party and realizes that his parents are about to come home. But before that happens, he has to make sure as soon as possible that all traces of the party are removed. What a mess...
Did you write all the code yourself and made all the assets from scratch?
Yes
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Comments
Nice art style but as others have pointed out the game window could have been a bit bigger. I did encounter a number of bugs with not being able to drop off some items, in one case I managed to pick up a NPC and couldn't put her down or pickup any other items.
...wtf XD. There is one bed and half a wall. Makes you wonder where all the water balloons came from. Great game :).
this game has cute art and is quite funny :)
Cool game, cure art!
This game was impossible to win! So punishing!
I loved the graphics, music and concept, but MY GOD MAN GIVE ME A CHANCE!!
Maybe next Jam we make a game which could be won, see you there^^
Cool game. Love throwing my friends out the door. :)
I think we'll mix your concept of people running around into our game, to make it more interactive. Seems pretty fitting :D
That'd be cool. :)
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Nice art style. but you could add a full-screen mod because the characters are so small.
but overall, good job.
and I would appreciate it if you test/rate my game too.
Yeah Fullscreen is absolutely a part to add.
Awesome art design for the game. I wish there was something more to the gameplay than just take Item A to Place B. However as a short game, it was nice and simple and enjoyable enough to have fun with.
Due to short time we had to throw the idea away with different ways of cleaning. In the original idea every item would have its own way to get cleaned.
Game is fun. I couldn't figure out controls, but I managed by reading description. Maybe higher resolution would be better.
If you want, you can play my game:
https://itch.io/jam/brackeys-6/rate/1174936
Yeah uploaded it short time before the finish line, recognizing half the game was cropped of. I was just happy to manage a fitting solution in time, but I totally agree, that a higher resolution would be a lot better, especially because the humour is lost if you can't read the text.
Yeh, this game is very cute in the art department. I think I agree with a lot of people in the comments with regards to the gameplay. More importantly, I appreciate a game with a lot of flavour and this game has that. I will say that I think a dash ability would really improve the core gameplay loop. Anyway, well done for submitting.
Dash seems to be a good idea. It perfectly fits our idea to add painkiller as consumable item to boost your speed, they could also enable dashing^^
you could glitch through walls in some parts but otherwise good game
Thats Unitys TilemapCollider fault :P
yeah I might transfer to godot if I can be bothered
No chance. Outside the gaming industry Unity is the way to go. AR and VR stuff will be the future 😎
ok thanks for the advice
Great artstyle! I like what you did with spawning more and more items as time is running down. It really gives chaotic vibe. Although you have to adjust colliders, and maybe increase player's movement speed for better gameplay. Good job! :)
The colliderproblem is some weird unity Tilemap stuff I ran into from time to time :/
There will definetly be an improved Version with higher speed after the Jam.
Very nice looking pixel style. I like how more items are introduced over time but just walking back and forth became tedious and cleaning up everything is clearly impossible.
Original idea was every item has to be cleaned in a different way, but out of time shortage it was cancelled :/
The impossible part is on purpose. The idea is a reverse Highscore, so to try to have as few items as possible.
Looks great visually, overall the presentation is impressive but sometimes I found it hard to read the text due to it's small size. And I also felt the gameplay was a bit lacking unfortunately, as playing it felt more like a chore than a game.
Yeah, the idea was to have things cleaned up in different ways, but due to lack of time, we had to just put everythign back into some "box". I'm not satisfied with this outcome either.
I think i have a tendency to walk out of the map border
But the game is pretty fun so I'll let it pass
The fuck, how could a dude could spawn on top of the wall? O_o
Have to do some bugfixing after the jam :D
I am not sure about the game loop but the presentation is nice.
The core loop is kind of a reversed Highscore game, you can't "win", you can just try to have as few stuff as possible laying around.
Love the art and the audio is pretty clean, but the game was very random and a bit boring (I had fun from the "story" rather than the gameplay). If the player could move a bit faster it would've felt more fun, found some clipping bugs but nothing game breaking. Nice little game from a Game Jam :)
You are more than right^^
In the original idea every item had to be cleaned in a different manner, but because of the lack of time we had to crop that :/